[Deprotect] CASTLE FIGHT v1.13B Pro Help!

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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tatata87
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[Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by tatata87 »

CASTLE FIGHT

To those who played the game must have known it is a fun and exciting one. I would like to make a new race of my own to play, it is cool to see your own creations fighting. Hope someone can help me perfectly deprotect one.

There were 2 kind bros who helped me, but the maps had problems. Looks incomplete deprotecting when I open the map in WC3.

Download link:
http://gex.eeve.org/board/viewtopic.php?f=9&t=309

http://forum.wc3edit.net/fulfilled-requ ... 10194.html
[something wrong with the teams]

http://forum.wc3edit.net/map-deprotecti ... 59-10.html
[something wrong with the castle items]
Last edited by tatata87 on April 3rd, 2009, 4:49 am, edited 1 time in total.
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Hillo
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Re: [Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by Hillo »

The problem with teams is because Vexorian's optimizer messes up the .w3i which contains info about teams & strings etc. (?)
I added a blank one to make the map openable in World Editor.
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tatata87
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Re: [Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by tatata87 »

Both maps can be opened in World Editor to me... but they are deprotected with bugs. :?
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Hillo
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Re: [Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by Hillo »

Hillo wrote:The problem with teams is because Vexorian's optimizer messes up the .w3i which contains info about teams & strings etc. (?)
I added a blank one to make the map openable in World Editor.
Didn't I make myself clear ?
When you deprotect the map with X-Dep it leaves .w3i bugged, so that the map cannot be opened in World Editor.
I replaced the file with a blank one that contains no data, so that you can open the map.
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tatata87
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Re: [Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by tatata87 »

Hillo wrote:
Hillo wrote:The problem with teams is because Vexorian's optimizer messes up the .w3i which contains info about teams & strings etc. (?)
I added a blank one to make the map openable in World Editor.
Didn't I make myself clear ?
When you deprotect the map with X-Dep it leaves .w3i bugged, so that the map cannot be opened in World Editor.
I replaced the file with a blank one that contains no data, so that you can open the map.
Sorry if i misunderstood you... so it is not possible to deprotect that map, with Xdep?
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Hillo
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Re: [Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by Hillo »

Not completely. This is the best I can do.
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tatata87
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Re: [Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by tatata87 »

Why the mod move this topic here when it is unfulfilled?

Is there no other unprotector out there that can perfectly unlock this map?

:sad:
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Hillo
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Re: [Deprotect] CASTLE FIGHT v1.13B Pro Help!

Post by Hillo »

Nope. X-Dep sucks balls.
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