[JJ's Pack + Activator] Fantasy Life 1.22 b2

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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mescovic
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Joined: October 17th, 2008, 3:02 am

[JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by mescovic »

map Name: Fantasy Life 1.22 b2x

Description: Fantasy RP map

Link: http://www.epicwar.com/maps/89795/

Request: put a JJ's Pack with the activator -cheats <space><space>

Thank you for reading this request.
patrick-the-bomb
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Title: Sir Awesome

Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by patrick-the-bomb »

Alright, so boredom finally set in to the point where I decided to try and learn to cheat maps myself.

I didn't test it, so I'm sorry if it doesn't work. hahaha

JJ's cheatpack
Act= "-cheats<space><space>"
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diaster
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Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by diaster »

o wow, just looked at jj's cheat pack, and I gotta say I'm pretty impressed with all the cheats in there...just be sure your careful with the cheats, I did put anti-hacks in the game :D
Murphy's law:
The transparency of the mistake you make is equal to the stupidity of the mistake being made.
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Ken
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Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by Ken »

Pat's version didn't seem to have anything in it. Perhaps you forgot to Flush it in MPQMaster?

Either way, here's a version I know works. The anti-cheat measures diaster just mentioned have been removed, even the ones for changing your stats. Sneaky stuff, I tell you.

But if I missed out on removing any anti-cheat measures, just reply here and let me know what I missed.
Spoiler:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
EDIT: Uploading the map would be nice, eh?
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patrick-the-bomb
Senior Member
Posts: 165
Joined: February 25th, 2008, 2:56 am
Title: Sir Awesome

Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by patrick-the-bomb »

FatherSpace wrote:Pat's version didn't seem to have anything in it. Perhaps you forgot to Flush it in MPQMaster?

Either way, here's a version I know works. The anti-cheat measures diaster just mentioned have been removed, even the ones for changing your stats. Sneaky stuff, I tell you.

But if I missed out on removing any anti-cheat measures, just reply here and let me know what I missed.
Spoiler:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
EDIT: Uploading the map would be nice, eh?
hahahahahahahahahahahahaha
Straight up, I'm a genius!
I was sitting at my computer staring at that MPQ Master thing for like 5 minutes wondering how to save it... I couldn't, so I just rexited and assumed it'd like auto-save... Again, I'm a genius, and sorry for being a total tard...

Where's this Flush button or whatever?
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diaster
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Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by diaster »

o you get the anti-gold one? that's the new one. I'm also curious how you got them so fast, use a search function? Could of sworn I made the triggers use generic functions.
Murphy's law:
The transparency of the mistake you make is equal to the stupidity of the mistake being made.
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SKillER
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Posts: 215
Joined: January 24th, 2008, 10:13 am
Title: dum dum dum

Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by SKillER »

diaster wrote:o you get the anti-gold one? that's the new one. I'm also curious how you got them so fast, use a search function? Could of sworn I made the triggers use generic functions.
nice try to make anticheats but its totally useless because any experienced map cheater can remove them in less then a minute
Maris666
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diaster
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Posts: 23
Joined: August 18th, 2008, 6:48 am

Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by diaster »

Of course its useless, I've always known that. I add them to stall the cheater and to hopefully make it so annoying to get around that they no longer want to cheat the map. The map is full gui so I figured the gui converted jass would be annoying to look at, and I also avoided using variables and used generic functions to blend the triggers in with the rest of the code. I'm just curious as to the methods used to find them so quickly.
Murphy's law:
The transparency of the mistake you make is equal to the stupidity of the mistake being made.
patrick-the-bomb
Senior Member
Posts: 165
Joined: February 25th, 2008, 2:56 am
Title: Sir Awesome

Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by patrick-the-bomb »

Ctrl + f. Works wonders
mescovic
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Posts: 13
Joined: October 17th, 2008, 3:02 am

Re: [JJ's Pack + Activator] Fantasy Life 1.22 b2

Post by mescovic »

FatherSpace wrote:Pat's version didn't seem to have anything in it. Perhaps you forgot to Flush it in MPQMaster?

Either way, here's a version I know works. The anti-cheat measures diaster just mentioned have been removed, even the ones for changing your stats. Sneaky stuff, I tell you.

But if I missed out on removing any anti-cheat measures, just reply here and let me know what I missed.
I think you messed up when taking those anti-cheat measures. Now everyone can add unlimited skill points without cheating right from the start. Even before I put in the cheat command. The anti-cheats are not that big of a deal if just use skill points in moderation.