JJ CP Archer Ambush v2.42 and Archer 3.92 and CF 1.13b

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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wawapoako2
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Posts: 96
Joined: August 24th, 2008, 12:13 pm

JJ CP Archer Ambush v2.42 and Archer 3.92 and CF 1.13b

Post by wawapoako2 »

Map Name: Archer Ambush v2.42
Map Link: http://epicwar.com/maps/89334/
can be the activator is -wawa<space><space>
Map Name: Archer 3.92
Map Link: http://epicwar.com/maps/42481/
can be the activator is -wawa<space><space>
Map name: Castle Fight 1.13b
Map Link: http://gex.eeve.org/board/viewtopic.php?f=9&t=309
click the castle fight so u download it
can be the activator is -wawa<space><space>
Image <--------please VISIT and this one http://demon-seeker.mybrute.com
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itsonlyaname
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Posts: 195
Joined: February 13th, 2008, 5:30 pm

Re: JJ CP Archer Ambush v2.42 and Archer 3.92 and CF 1.13b

Post by itsonlyaname »

Custom Activator: -wawa<space><space>

first time using Ozzapoo's AutoCP :)
Spoiler:
-wawa<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Last edited by itsonlyaname on March 27th, 2009, 12:46 pm, edited 2 times in total.
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wawapoako2
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Posts: 96
Joined: August 24th, 2008, 12:13 pm

Re: JJ CP Archer Ambush v2.42 and Archer 3.92 and CF 1.13b

Post by wawapoako2 »

but the archers are cannot be hosted
Image <--------please VISIT and this one http://demon-seeker.mybrute.com
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itsonlyaname
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Posts: 195
Joined: February 13th, 2008, 5:30 pm

Re: JJ CP Archer Ambush v2.42 and Archer 3.92 and CF 1.13b

Post by itsonlyaname »

fixed, the archers map already had a cheatpack in it -_-.
using AutoCP on a map that already has cheats causes errors.
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wawapoako2
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Posts: 96
Joined: August 24th, 2008, 12:13 pm

Re: JJ CP Archer Ambush v2.42 and Archer 3.92 and CF 1.13b

Post by wawapoako2 »

what is the activator??? because -wawa<space><space> cant Activate it
Image <--------please VISIT and this one http://demon-seeker.mybrute.com
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itsonlyaname
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Posts: 195
Joined: February 13th, 2008, 5:30 pm

Re: JJ CP Archer Ambush v2.42 and Archer 3.92 and CF 1.13b

Post by itsonlyaname »

sorry, forgot the spaces on the activator - changed, tested & works.

PS, to find the activator of a CP, u can open the map with MPQmaster and look in 'war3map.j'. mostly it's in the first few lines.