[Add CP] Dark Invasion 2 v2.10 (wiped save code)
Moderator: Cheaters
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Re: [Add CP] Dark Invasion 2 v2.10 (wiped save code)
If anyone had already realized this, I'm sorry, but there is no anti-single player, you can play single player w/o getting penalized except for a reduction of exp.
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Re: [Add CP] Dark Invasion 2 v2.10 (wiped save code)
Okay?storyyeller wrote:If the mapmakers were really devious, they would just make a script to automatically add heavily obfuscated, highly complex anticheat functions.
Put in some dummy functions that appear to do stuff but are really called from triggers that never execute, make every function have side effects that alter global variables, make liberal use of hash functions etc.
If you could automate it, you wouldn't even have to worry about wasting your own time writing the anti-cheats (well more then once anyway. You still have to do it the first time when you make the program itself).
We get that there's better ways to have anti-cheats, you don't need to explain it.
If you really want, you can go to the Map Protection section and tell everyone how
to do it.
Made by the late ILikeHacking
My quote from SKillER
Spoiler:
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Re: [Add CP] Dark Invasion 2 v2.10 (wiped save code)
the creator of this map uses very as few things as possible from wc3, most things are pure jass (or GUI)
for the gold, he has 2 triggers, each one remembers the amount u currently have, and depending on if u gain or lose gold, one of the triggers runs.
Any gold chance without those triggers will not work. (same for wood)
i found 2 problems:
when i tried the copy command, all units had ~2 hp, ~1 mana, and won't do anything, because creating units is also done by triggers. (bypassing these triggers would be a lot of work)
-tele doesn't work because.. the units have no patrol option (the screen is locked anyway, so it would be hard to target your teleport)
commands:
-spawn <number> look in the file 'item list' to see what number is what item
-gold x*
-wood x*
-exp x
-kill
-del
*using '-gold 100' will add 100 gold, not set your gold to 100. Same for wood and exp.
by using -exp you cannot skip lvls, the effect of -exp 999999 will just be 1 lvlup.
At first 'item codes.txt' may look strange, but you only need a bit of it.
this map also doesn't use rawcodes for items, it seems like a item is spawned and then changed by jass.
example: you want a good dagger, the 7th line in 'item codes' starts with " (1+5,"Flametongue","Dagger_06", ... "
so, using "-spawn 6" (1+5) would give you a 'flametongue' (rank 6 dagger).
also, be sure to use the correct number, as some items are only used in triggers, and could crash the game if you picked them up.
for the gold, he has 2 triggers, each one remembers the amount u currently have, and depending on if u gain or lose gold, one of the triggers runs.
Any gold chance without those triggers will not work. (same for wood)
i found 2 problems:
when i tried the copy command, all units had ~2 hp, ~1 mana, and won't do anything, because creating units is also done by triggers. (bypassing these triggers would be a lot of work)
-tele doesn't work because.. the units have no patrol option (the screen is locked anyway, so it would be hard to target your teleport)
commands:
-spawn <number> look in the file 'item list' to see what number is what item
-gold x*
-wood x*
-exp x
-kill
-del
*using '-gold 100' will add 100 gold, not set your gold to 100. Same for wood and exp.
by using -exp you cannot skip lvls, the effect of -exp 999999 will just be 1 lvlup.
At first 'item codes.txt' may look strange, but you only need a bit of it.
this map also doesn't use rawcodes for items, it seems like a item is spawned and then changed by jass.
example: you want a good dagger, the 7th line in 'item codes' starts with " (1+5,"Flametongue","Dagger_06", ... "
so, using "-spawn 6" (1+5) would give you a 'flametongue' (rank 6 dagger).
also, be sure to use the correct number, as some items are only used in triggers, and could crash the game if you picked them up.
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Re: [Add CP] Dark Invasion 2 v2.10 (wiped save code)
I remember trying to make a map like that. Everything was handled completely through JASS triggers. The unit's didn't even have a move ability.
I got kind of discouraged from mapmaking though when I realized that I couldn't host the maps I create anyway.
I got kind of discouraged from mapmaking though when I realized that I couldn't host the maps I create anyway.
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Re: [Add CP] Dark Invasion 2 v2.10 (wiped save code)
Good job on finally figuring out how to cheat this map.. unfortunately there may be a code wipe soon
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Re: [Add CP] Dark Invasion 2 v2.10 (wiped save code)
Excellent job!itsonlyaname wrote:Spoiler:
Could you do the same with version 2.09?
I would be really thankful!
Thanks in advance.
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Re: [Add CP] Dark Invasion 2 v2.10 (wiped save code)
added the same cheats in v2.09 too, link: http://forum.wc3edit.net/fulfilled-requ ... t9863.html