[JJCP]Dark Invasion II v2.07

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

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Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: [JJCP]Dark Invasion II v2.07

Post by Kryptonyte »

K hf.

I'm not doing any more work on this.
I rather work on my map than a request
that I don't benefit from.
Spoiler:
-Krypto (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
User avatar
Frag_Masta
Senior Member
Posts: 174
Joined: June 24th, 2007, 7:44 am
Title: Pleb
Location: NSW

Re: [JJCP]Dark Invasion II v2.07

Post by Frag_Masta »

make it so u spawn a lvl 100 unti adn tehn it with 1hp then u attack so it dies because it says No XP at the top status bar whixch means peeps know u hacked
Spoiler:

Code: Select all

(19:48:44) dDemoneEvil: Frag_Masta
(19:48:47) dDemoneEvil: Spam.
(19:48:59) Frag_Masta: dDemoneEvil
(19:49:02) Frag_Masta: Spam..
(19:49:13) Tupac_Shakur: You both spam.
(19:49:24) Frag_Masta: Really?...

Code: Select all

(21:10:58) quosai: brb .a start
(21:11:08) Panda-Assassin: what the hell is .a?
(21:11:14) Frag_Masta: who cares?
(21:11:17) quosai: alright master 2pac
(21:11:24) quosai: .a mean dota
(21:11:28) quosai: sir
(21:11:34) Frag_Masta: why don't you type dota
(21:11:41) Frag_Masta: you really that lazy?
(21:11:42) quosai: brb .a start lol

Code: Select all

(18:03:26) Bartimaeus: Once again, congratulations, it's probably not you
(18:03:34) Frag_Masta: :D
(18:03:38) Frag_Masta: YUS!
(18:03:50) Frag_Masta: i dont feel like such a failure now
(18:03:55) Bartimaeus: lol
Darkwindz
Newcomer
Posts: 3
Joined: October 3rd, 2008, 1:20 pm

Re: [JJCP]Dark Invasion II v2.07

Post by Darkwindz »

thx !!!!!
Fiddle
Newcomer
Posts: 19
Joined: April 8th, 2007, 3:28 pm

Re: [JJCP]Dark Invasion II v2.07

Post by Fiddle »

Okay, the gold and lumber are locked... only thing I can get out of this version is using -tele, -hp, and -kill, to kill things for exp. Gold is locked at 100 and lumber(AP) at 9999. Could we fix this? And the newest version is v2.08b now.

Edit: Also, if anyone's going to seriously try to cheat this, with proper levels, items and everything, there are a few things I noticed.

1. invalid units are actually just a 1 hp invalid, that, when spawned, gets its level, name, hp, dmg, abilities, and area(where it patrols and walks around) set. If you attempt to spawn it using -copy or -spawn XXXX, it will spawn a nameless invalid that has 2 hp 1 mana, doesn't attack, and gives 0 xp and no loot.

2. Items are managed the same way. They have a few different item types. One for consumables, one for loot, one for accessories, one for weapons, one for armor, etc. After spawning the item when a invalid dies, it gets assigned whatever item it is.

For example: If a invalid that drops an accessory dies, it will spawn the generic accessory item(all items are actually a unit that disappears when u "pick it up", and then goes into ur custom inventory) and then assign the item its actual info as to what accessory it is specifically. If you attempt to click an item without a value that you custom-spawned, it will crash your game.
User avatar
Frag_Masta
Senior Member
Posts: 174
Joined: June 24th, 2007, 7:44 am
Title: Pleb
Location: NSW

Re: [JJCP]Dark Invasion II v2.07

Post by Frag_Masta »

Fiddle knows his Invasion but seriously we need a good hacked ver of this :)
Spoiler:

Code: Select all

(19:48:44) dDemoneEvil: Frag_Masta
(19:48:47) dDemoneEvil: Spam.
(19:48:59) Frag_Masta: dDemoneEvil
(19:49:02) Frag_Masta: Spam..
(19:49:13) Tupac_Shakur: You both spam.
(19:49:24) Frag_Masta: Really?...

Code: Select all

(21:10:58) quosai: brb .a start
(21:11:08) Panda-Assassin: what the hell is .a?
(21:11:14) Frag_Masta: who cares?
(21:11:17) quosai: alright master 2pac
(21:11:24) quosai: .a mean dota
(21:11:28) quosai: sir
(21:11:34) Frag_Masta: why don't you type dota
(21:11:41) Frag_Masta: you really that lazy?
(21:11:42) quosai: brb .a start lol

Code: Select all

(18:03:26) Bartimaeus: Once again, congratulations, it's probably not you
(18:03:34) Frag_Masta: :D
(18:03:38) Frag_Masta: YUS!
(18:03:50) Frag_Masta: i dont feel like such a failure now
(18:03:55) Bartimaeus: lol
whereubelong
Newcomer
Posts: 24
Joined: October 25th, 2008, 2:44 am

Re: [JJCP]Dark Invasion II v2.07

Post by whereubelong »

i want start at lvl1 and 99999 g or can fix gold and ap

thx
Fiddle
Newcomer
Posts: 19
Joined: April 8th, 2007, 3:28 pm

Re: [JJCP]Dark Invasion II v2.07

Post by Fiddle »

I'm going to post any finds I make here, to help out anyone who serious tries to cheat this map properly.

Edit: On second thought, I'll PM you what bits of info I've found if you want a start on hacking this map.
Jackdrits
Newcomer
Posts: 13
Joined: March 2nd, 2009, 1:21 am

Re: [JJCP]Dark Invasion II v2.07

Post by Jackdrits »

So did u guys have any luck with this version?