[find code]Custom Castle Defense 4.2.0

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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orgolove
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Joined: September 15th, 2008, 4:51 pm

[find code]Custom Castle Defense 4.2.0

Post by orgolove »

Hi there.

I would like to find the password for the attached map:
I have a password system implemented into my map, and do not want people gaining the ability as to how to crack it. Another is I would like to keep Legendary items as hidden as possible.
http://www.clanbom.com/viewtopic.php?f=7&t=304


That is according to the map maker. So, there must be some sort of password available in the game that will allow us to cheat in the map without re-downloading or anything like that.


May I ask for some way to figure out this password?

Thank you.
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omnimancer
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Re: [find code]Custom Castle Defense 4.2.0

Post by omnimancer »

Type "I am the maker of this map, grant me the power!" I think it's name specific though.
orgolove
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Re: [find code]Custom Castle Defense 4.2.0

Post by orgolove »

Hmm. So if I spoof to netforce2k4 and join the game, and type the code in, what will be the result? Will it work?


Nope. Spoofing and doing I am the maker of this map, grant me the power! doesn't work...
Last edited by orgolove on February 8th, 2009, 5:11 am, edited 1 time in total.
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Ken
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Joined: January 29th, 2009, 5:35 pm
Title: LHC
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Re: [find code]Custom Castle Defense 4.2.0

Post by Ken »

Yeah, just type what Omni said while you're spoofing the name "Netforce2k4" (case sensitive) and it should work.
Spoiler:
xkiska wrote:BARTIMEAUS is more understandable then u
Senethior459 wrote:Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:We laughed, we cried. Trashed.
FatherSpace: You don't find smart chicks hawt?
GeorgeMots: not anymore, im fed up with that kind of girls
FatherSpace: lol
FatherSpace: What happened?
GeorgeMots: most smart girls find out that i date/do/see other girls....
FatherSpace: ...
FatherSpace: So monogamy is your enemy?
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped.
FatherSpace: What happened, Bart?
Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to.
Bartimaeus: I can also hear three car alarms going off.
GeorgeMots: how old is she?
Bartimaeus: I haven't a clue. Probably 17.
UndeadxAssassin: wut
AbusivePie: You don't know how old your sister is?
Bartimaeus: Nope.
UndeadxAssassin: Epic fail
GeorgeMots: is she cute??
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
UndeadxAssassin: If I thought of a random one...
UndeadxAssassin: Like....
UndeadxAssassin: I'll get back to you on that
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omnimancer
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Joined: August 30th, 2008, 5:09 pm
Title: Hah changed my title

Re: [find code]Custom Castle Defense 4.2.0

Post by omnimancer »

Spoof the maker's name and type in what I said.
orgolove
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Posts: 22
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Re: [find code]Custom Castle Defense 4.2.0

Post by orgolove »

Unfortunately, when I try that (spoofing and typing), I just get a string of numbers (like 906575) once, then when I try to type the numbers, it does nothing... and there's nothing different about anything else.


What does the code do?


Oh, and the numbers I get is different in different games.
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UndeadxAssassin
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Re: [find code]Custom Castle Defense 4.2.0

Post by UndeadxAssassin »

I believe this is what you're looking for.

Code: Select all

call DisableTrigger(GetTriggeringTrigger())
set re=GetTriggerPlayer()
set qv=GetRandomInt(10000,0xF4240)
set oe=ModuloInteger(qv,(((1+GetPlayerId(GetTriggerPlayer()))*'d')+(11-(1+GetPlayerId(GetTriggerPlayer())))))
set Ve=yn(GetTriggerPlayer())
call DisplayTimedTextToForce(Ve,10.,I2S(qv))
call DestroyForce(Ve)
call TriggerRegisterPlayerChatEvent(Di,re,"",false)
call EnableTrigger(Di)
call TriggerRegisterPlayerChatEvent(di,re,I2S(oe),true)
call EnableTrigger(di)
call Qn(60.)
call DisableTrigger(di)
I'm not good with JASS, but let's see what I can figure out.

Looks like this is what you need to type (after you figure out what it means, that is)

call TriggerRegisterPlayerChatEvent(di,re,I2S(oe),true)

And this is what oe is.
set oe=ModuloInteger(qv,(((1+GetPlayerId(GetTriggerPlayer()))*'d')+(11-(1+GetPlayerId(GetTriggerPlayer())))))


So something to do with math, but I'm not really sure. If I knew more about the map (and/or JASS) I might be able to figure it out. I'll leave the code for anyone who is willing to try.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
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orgolove
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Posts: 22
Joined: September 15th, 2008, 4:51 pm

Re: [find code]Custom Castle Defense 4.2.0

Post by orgolove »

I assume the math trigger I get is the numbers I see when I type the passcode?


But when I retype in the numbers, I get nothing... what exactly would I have to type in?
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Ken
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Posts: 862
Joined: January 29th, 2009, 5:35 pm
Title: LHC
Location: Canada

Re: [find code]Custom Castle Defense 4.2.0

Post by Ken »

Hm...
Spoiler:
function vD takes nothing returns nothing
set Oe=re
set Ve=yn(re)
call DisplayTextToForce(Ve,"Commands Enabled!")
call DestroyForce(Ve)
call DisableTrigger(GetTriggeringTrigger())
call DisableTrigger(Di)
call EnableTrigger(fi)
call TriggerRegisterPlayerChatEvent(fi,re,"-money4all",true)
call EnableTrigger(Fi)
call TriggerRegisterPlayerChatEvent(Fi,re,"-icanseeclearlynowtherainisgone",true)
call EnableTrigger(gi)
call TriggerRegisterPlayerChatEvent(gi,re,"-vision",true)
call EnableTrigger(Gi)
call TriggerRegisterPlayerChatEvent(Gi,re,"-kill red",true)
call EnableTrigger(hi)
call TriggerRegisterPlayerChatEvent(hi,re,"-kill blue",true)
call EnableTrigger(Hi)
call TriggerRegisterPlayerChatEvent(Hi,re,"-kill teal",true)
call EnableTrigger(ji)
call TriggerRegisterPlayerChatEvent(ji,re,"-kill purple",true)
call EnableTrigger(Ji)
call TriggerRegisterPlayerChatEvent(Ji,re,"-kill yellow",true)
call EnableTrigger(ki)
call TriggerRegisterPlayerChatEvent(ki,re,"-kill orange",true)
call EnableTrigger(Ki)
call TriggerRegisterPlayerChatEvent(Ki,re,"-kill green",true)
call EnableTrigger(li)
call TriggerRegisterPlayerChatEvent(li,re,"-kill pink",true)
call EnableTrigger(Li)
call TriggerRegisterPlayerChatEvent(Li,re,"-kill gray",true)
call EnableTrigger(mi)
call TriggerRegisterPlayerChatEvent(mi,re,"-kill light blue",true)
call EnableTrigger(Mi)
call TriggerRegisterPlayerChatEvent(Mi,re,"-kill dark green",true)
call EnableTrigger(pi)
call TriggerRegisterPlayerChatEvent(pi,re,"-keep red",true)
call EnableTrigger(Pi)
call TriggerRegisterPlayerChatEvent(Pi,re,"-keep blue",true)
call EnableTrigger(qi)
call TriggerRegisterPlayerChatEvent(qi,re,"-keep teal",true)
call EnableTrigger(Qi)
call TriggerRegisterPlayerChatEvent(Qi,re,"-keep purple",true)
call EnableTrigger(si)
call TriggerRegisterPlayerChatEvent(si,re,"-keep yellow",true)
call EnableTrigger(Si)
call TriggerRegisterPlayerChatEvent(Si,re,"-keep orange",true)
call EnableTrigger(ti)
call TriggerRegisterPlayerChatEvent(ti,re,"-keep green",true)
call EnableTrigger(Ti)
call TriggerRegisterPlayerChatEvent(Ti,re,"-keep pink",true)
call EnableTrigger(ui)
call TriggerRegisterPlayerChatEvent(ui,re,"-keep gray",true)
call EnableTrigger(Ui)
call TriggerRegisterPlayerChatEvent(Ui,re,"-keep light blue",true)
call EnableTrigger(wi)
call TriggerRegisterPlayerChatEvent(wi,re,"-revive red",true)
call EnableTrigger(Wi)
call TriggerRegisterPlayerChatEvent(Wi,re,"-revive blue",true)
call EnableTrigger(yi)
call TriggerRegisterPlayerChatEvent(yi,re,"-revive teal",true)
call EnableTrigger(Yi)
call TriggerRegisterPlayerChatEvent(Yi,re,"-revive purple",true)
call EnableTrigger(zi)
call TriggerRegisterPlayerChatEvent(zi,re,"-revive yellow",true)
call EnableTrigger(Zi)
call TriggerRegisterPlayerChatEvent(Zi,re,"-revive orange",true)
call EnableTrigger(va)
call TriggerRegisterPlayerChatEvent(va,re,"-revive green",true)
call EnableTrigger(ea)
call TriggerRegisterPlayerChatEvent(ea,re,"-revive pink",true)
call EnableTrigger(xa)
call TriggerRegisterPlayerChatEvent(xa,re,"-revive gray",true)
call EnableTrigger(oa)
call TriggerRegisterPlayerChatEvent(oa,re,"-revive light blue",true)
call EnableTrigger(ra)
call TriggerRegisterPlayerChatEvent(ra,re,"-up the ante!",true)
call EnableTrigger(ia)
call TriggerRegisterPlayerChatEvent(ia,re,"-reset the ante",true)
call EnableTrigger(aa)
call TriggerRegisterPlayerChatEvent(aa,re,"-diagnostic",true)
call EnableTrigger(na)
call TriggerRegisterPlayerChatEvent(na,re,"-diagnostic raid",true)
call EnableTrigger(Ea)
call TriggerRegisterPlayerChatEvent(Ea,re,"-diagnostic reset",true)
call EnableTrigger(Xa)
call TriggerRegisterPlayerChatEvent(Xa,re,"-disable attackers",true)
endfunction
Try some of that stuff after getting the numbers.
Spoiler:
xkiska wrote:BARTIMEAUS is more understandable then u
Senethior459 wrote:Wow, Dream Theatre reminds me of Dragonforce, but with real skill.
Ozzapoo wrote:We laughed, we cried. Trashed.
FatherSpace: You don't find smart chicks hawt?
GeorgeMots: not anymore, im fed up with that kind of girls
FatherSpace: lol
FatherSpace: What happened?
GeorgeMots: most smart girls find out that i date/do/see other girls....
FatherSpace: ...
FatherSpace: So monogamy is your enemy?
Bartimaeus: Hmm, well, I hope my sister hasn't been kidnapped.
FatherSpace: What happened, Bart?
Bartimaeus: She walked out of the house saying that she was going over to some friends, and it's been like two hours, and my mom is trying to get a hold of her, which she's been unable to.
Bartimaeus: I can also hear three car alarms going off.
GeorgeMots: how old is she?
Bartimaeus: I haven't a clue. Probably 17.
UndeadxAssassin: wut
AbusivePie: You don't know how old your sister is?
Bartimaeus: Nope.
UndeadxAssassin: Epic fail
GeorgeMots: is she cute??
Bartimaeus: So, uh, how about you get into the Christmas spirit and put that avatar on before I do it myself and take away your bloody avatar-changin' rights?
UndeadxAssassin: If I thought of a random one...
UndeadxAssassin: Like....
UndeadxAssassin: I'll get back to you on that
orgolove
Newcomer
Posts: 22
Joined: September 15th, 2008, 4:51 pm

Re: [find code]Custom Castle Defense 4.2.0

Post by orgolove »

Hey,

I never got the "Commands Enabled!" message... all I got were the numbers.

Neverthless, I will try the methods and report back.



EDIT:

Nope. It doesn't work. Even though I spoofed the exact name to be Netforce2k4 and put the initial message in...

Things like -money4all etc doesn't work.

All I got was just one set of 6 numbers. Different each time.