how can i made this protects like this 2 maps
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how can i made this protects like this 2 maps
How can i make protection like this 2 maps ??? Pls the same protection
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- The Flying Cow!
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Re: how can i made this protects like this 2 maps
The method for those two maps is rather complicated. The simplest form of protection would be to open the map with a hex editor and overwrite bytes 521-524 with 0s. This will cause MPQMaster to be unable to open the file.
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Re: how can i made this protects like this 2 maps
Will Xvi32 (Hex Editor) do the work?Ozzapoo wrote:The method for those two maps is rather complicated. The simplest form of protection would be to open the map with a hex editor and overwrite bytes 521-524 with 0s. This will cause MPQMaster to be unable to open the file.
And could you explain it a little more detail?
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Re: how can i made this protects like this 2 maps
Yes, XVI32 will work. Just make sure that when you open it, you go to the Tools menu at the top, and turn Overwrite on (a check mark will appear next to it).
Open the map with XVI, go to the 521st byte, and change it to 00. Do this for bytes 521-524. You can find the bytes by going to the top, choosing the Address menu, choosing Goto, and putting 521 into the box.
Open the map with XVI, go to the 521st byte, and change it to 00. Do this for bytes 521-524. You can find the bytes by going to the top, choosing the Address menu, choosing Goto, and putting 521 into the box.
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Re: how can i made this protects like this 2 maps
I did them all 4 and it didn't work is there something wrong that i tried it on dota? And you save ctrl+s or Save As
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Re: how can i made this protects like this 2 maps
Overwrite the original, or save it as something else, it doesn't matter. Just save it as a .w3x.
Is it really bytes 521-524? I thought it was byte 512 or something... I dunno, I'm just going off of what Ozzapoo said. I don't know much about this protection, because I read about it before I learned hexadecimal, and it didn't make sense.
Is it really bytes 521-524? I thought it was byte 512 or something... I dunno, I'm just going off of what Ozzapoo said. I don't know much about this protection, because I read about it before I learned hexadecimal, and it didn't make sense.
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Re: how can i made this protects like this 2 maps
OH i saw my error it was that they were in hexadecimal not in decimal
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Re: how can i made this protects like this 2 maps
this solution doesn't really works, vexopt do it and it changes nothing it's still openable with mpq editors.
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Re: how can i made this protects like this 2 maps
You can try either of these programs:
http://forum.wc3edit.net/map-protection ... t7835.html
http://forum.wc3edit.net/map-protection ... t7390.html
http://forum.wc3edit.net/map-protection ... t7835.html
http://forum.wc3edit.net/map-protection ... t7390.html
My Warcraft III Tool Collection
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
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