Requesting Vampirism Beast 1.485 Newest version Admin codes

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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sadgonewild
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by sadgonewild »

the code is right infront of your eyes
Gwypaas
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by Gwypaas »

Yes, but you need to break the protection around it first :)
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Shamanno1
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by Shamanno1 »

lets use a collided map to display them?
Much more easy lol

udg ftw
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Senethior459
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by Senethior459 »

Apparently, someone screwed up. MPQMaster was able to open it, and it goes "THIS MAP IS FUNNY, HURR DURR" when confronted with even the simplest of protections (yeah, that's a very technical description of what it does). And the jass wasn't obfuscated.

How would you use a collided map to display the jass? And however you would do it, wouldn't it be possible to do the same thing by adding the code to the normal map, instead of colliding it?
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sadgonewild
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by sadgonewild »

hmm while i was stuffing aorund while PLAYING vampbeast today, There was a weird popup when i was giving gold to someone..

"b == 0"
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by Gwypaas »

Senethior459 wrote:Apparently, someone screwed up. MPQMaster was able to open it, and it goes "THIS MAP IS FUNNY, HURR DURR" when confronted with even the simplest of protections (yeah, that's a very technical description of what it does). And the jass wasn't obfuscated.

How would you use a collided map to display the jass? And however you would do it, wouldn't it be possible to do the same thing by adding the code to the normal map, instead of colliding it?
Yep Frozen screwed up.. probably WC3optmizer but with no obfuscation... It's meant to be widgetized and wc3optimized with everything ticked :P
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Senethior459
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by Senethior459 »

I respect you guys for this code. It's impossible to break just by looking at the jass. Everything in the code comes back to the chat activator. I could use the ridiculously long Admin number to track back to the ASCII number of what was typed, except I don't know which part it is, as the bounds require me to solve a bunch of math with exponents, and to solve that, I need to know what the hell you type.
Or I could find out the activator, but there's no way for me to really do that. Shamanno suggested something about using collided maps, but I have no clue what the hell he means. I could look in the jass for it, but it's not there!

This protection is genius.
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sadgonewild
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by sadgonewild »

set loc_real04=((Pow(loc_real01,3)-Pow(loc_real01,2)*Pow(loc_real01,1)/ Pow(loc_real01,3))/ Pow(loc_real01,3.4))*100-1+.5
set loc_real05=(((Pow(loc_real01,3)-Pow(loc_real01,2)*Pow(loc_real01,1)/ Pow(loc_real01,3))/ Pow(loc_real01,3.4))*100*100/ 200)*75/ 40
set loc_real06=(((Pow(loc_real02,3)*Pow(loc_real02,(loc_real02/ 100))-Pow(loc_real02,2))+Pow(loc_real02,1.1))/ Pow(loc_real02,4))*123-2
set loc_real07=(((Pow(loc_real02,5)*Pow(loc_real02,(loc_real02/ 200))-Pow(loc_real02,3))+Pow(loc_real02,2.3))/ Pow(loc_real02,3))/ loc_real02*10/ 100+3
set loc_real08=((Pow(loc_real03,4)/ Pow(loc_real03,2)+Pow(loc_real03,2.4))*Pow(loc_real03,2)/ loc_real02/ loc_real02*15/ 100)/ loc_real02*4*3.5-6
set loc_real09=(((Pow(loc_real03,5)/ Pow(loc_real03,3)+Pow(loc_real03,1.4))*Pow(loc_real03,1.5)/ loc_real02)*7/ loc_real02*10/ 100)+loc_real02/ 2+1-25
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Senethior459
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by Senethior459 »

Yes, that's what happens if you run it through something like Vexorian's, or even JassDO/RMPQEx.
Anyway, that solves nothing. To solve those, you need to know what loc_real01, loc_real02, and loc_real03 are (well, really they're r1b r2b and r3b, but...). And there's no way to figure them out without knowing what is typed. Which makes it pointless to figure it out. Brilliant system.
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sadgonewild
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Re: Requesting Vampirism Beast 1.485 Newest version Admin codes

Post by sadgonewild »

If nothing is typed it automatically assumes it is 0 ? null hence it will set it to 10? Sorry,I'm not very good at Jass but im beginner-intermediate at C++,so i'm just relating to what I see through it.