Loading Text, Game Names
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Loading Text, Game Names
How do you change the text in loading and the in game name of the map? Is there a file that contains this data? If so, which one, otherwise, I need to know how to change it.
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Re: Loading Text, Game Names
In world editor, click Scenario -> map description -> change the name to anything you want.

League of legends North America - Nietono
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Re: Loading Text, Game Names
Oops, forgot to mention, that I want to know how to do this when the map is protected. Using MPQMaster and all that.
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Re: Loading Text, Game Names
If it's protected, you need to do it differently, since you can't open it in WE. I recall writing a tutorial at some point...
Here you go!
You need to use a hex editor, such as XVI32, to edit the .w3x (the map). Find the name, change it, and save it. Make sure that you remove a blank character for every one that you add in, to insure that the header remains 512 bytes. Rename the .w3x (the map), so that the file name also matches the new name. You need to extract the war3map.w3i, open it with a hex editor, change the map name (if it calls a string, then find that string in the war3map.wts and change it there, too, and then proceed to the following), save, delete the one in the map, add the new one back in, and flush the map. And, you need to open up the war3map.j, search for call SetMapName, change the map name that's in quotes right after that (if it calls a string (it says TRIGSTR_XXX), then open the war3map.wts, find the string it calls (whatever number the XXX was, search for that, the string is the stuff right underneath it), and change it there, too, and then proceed to the following), save, delete the one in the map, add the edited one back in, and flush the map.
Here you go!
You need to use a hex editor, such as XVI32, to edit the .w3x (the map). Find the name, change it, and save it. Make sure that you remove a blank character for every one that you add in, to insure that the header remains 512 bytes. Rename the .w3x (the map), so that the file name also matches the new name. You need to extract the war3map.w3i, open it with a hex editor, change the map name (if it calls a string, then find that string in the war3map.wts and change it there, too, and then proceed to the following), save, delete the one in the map, add the new one back in, and flush the map. And, you need to open up the war3map.j, search for call SetMapName, change the map name that's in quotes right after that (if it calls a string (it says TRIGSTR_XXX), then open the war3map.wts, find the string it calls (whatever number the XXX was, search for that, the string is the stuff right underneath it), and change it there, too, and then proceed to the following), save, delete the one in the map, add the edited one back in, and flush the map.
My Warcraft III Tool Collection
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
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If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
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Re: Loading Text, Game Names
Just want to say, it's a cool tutorial.
I learned something from it.
Too many steps a lazy dude like me probably won't even change the map name in J.
And it works too even without changing the J file.
I learned something from it.
Too many steps a lazy dude like me probably won't even change the map name in J.
And it works too even without changing the J file.
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Re: Loading Text, Game Names
It's better to change it in the war3map.j. You may not need to, but it ensures that there are no complications, that nothing is going to screw up. It's better to change it in every instance, just in case.
My Warcraft III Tool Collection
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
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Re: Loading Text, Game Names
3 Steps Only....lolinitialD wrote:Just want to say, it's a cool tutorial.
I learned something from it.
Too many steps a lazy dude like me probably won't even change the map name in J.
And it works too even without changing the J file.
And For The J File If You Din't Change It Some Game Message Will Show As Original Name.
So This Will Be A Failure If You Wanted To Fake A Version...lol