Ice slide
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Ice slide
Hey all, cutting straight to the point, Can anyone make a simple ice slide trigger for me please? And also can you show me how to make the ice slide faster or slower? And one last thing, like all mazing maps, can you tell me how the heros die if the don't stay on the path if you know what i mean, if they slide into a unit/another terrian. This all would be great , Sorry if i'm asking for to much...
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Re: Ice slide
Well, it just so happens that I created that very thing an hour ago! Here it is.
[ Instructions ]
Ice = Sliding
Dark Ice = Sliding w/o Turning
Snow = Death
-rebirth to recreate the unit
[ Explanation ]
All the triggers are labelled, but not commented on.
The 'Snow Kill' trigger controls the death if the unit comes into contact with snow.
The variable 'IceSpeed' in the Initialization trigger controls the movement speed over the ice. If you change it to something too high, the movement over the ice will look choppy and distorted.
If you plan on having multiple units, you may have to add a Unit Type condition (If 'Picked Unit' Equal To IceUnit).
If you have any questions, feel free to post them.
[ Instructions ]
Ice = Sliding
Dark Ice = Sliding w/o Turning
Snow = Death
-rebirth to recreate the unit
[ Explanation ]
All the triggers are labelled, but not commented on.
The 'Snow Kill' trigger controls the death if the unit comes into contact with snow.
The variable 'IceSpeed' in the Initialization trigger controls the movement speed over the ice. If you change it to something too high, the movement over the ice will look choppy and distorted.
If you plan on having multiple units, you may have to add a Unit Type condition (If 'Picked Unit' Equal To IceUnit).
If you have any questions, feel free to post them.
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Re: Ice slide
Hmm...Thanks a lot! Now i can start my new Ice Escape map ! And one more question does the "locust" ability make then unit unselectable? Once again thanks a lot
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Re: Ice slide
Yeah, locust makes them unselectable..as its name implys its the abilty that the crypt lords locust swarm ability uses..
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Re: Ice slide
Uhh pert, i'm sorry to say but the "death" trigger isn't what i was expecting. What i want is for the snow to only kill heros not units, because i place the units on the snow and i got all the trigs ready (patrol, attack and all that ready) and once i went to test my map they all died immidelty so if you ignore my other post for a lil and work on this that would be great. Since this is proberly the biggest part of the map.
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Re: Ice slide
Then click on conditions... click Boolean, and it will say this...MySpaceBarBroke wrote:Uhh pert, i'm sorry to say but the "death" trigger isn't what i was expecting. What i want is for the snow to only kill heros not units, because i place the units on the snow and i got all the trigs ready (patrol, attack and all that ready) and once i went to test my map they all died immidelty so if you ignore my other post for a lil and work on this that would be great. Since this is proberly the biggest part of the map.
"((Triggering unit) is A structure) Equal to True"
Click the part that says "A structure", and go down one to "A hero".
Press "Ok" three times, and now it will only kill the unit if it's a hero.
Made by the late ILikeHacking
My quote from SKillER
Spoiler:
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Re: Ice slide
Hm..i did what you said to do, didn't work i'm afraid and slide trig slides all units including the units which i don't want slide
Spoiler:
Spoiler:
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- Forum Staff
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Re: Ice slide
No shit. Add the "((Triggering unit) is A Hero) Equal to True" to the sliding trigger too?MySpaceBarBroke wrote:Hm..i did what you said to do, didn't work i'm afraid and slide trig slides all units including the units which i don't want slide
Spoiler:Spoiler:
Made by the late ILikeHacking
My quote from SKillER
Spoiler:
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- Newcomer
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- Joined: January 4th, 2009, 1:22 pm
- Location: Australia
Re: Ice slide
K... fixed the units that i don't want to slide, but slide for heros and snow kill not working, and yes i added "((Triggering unit) is A Hero) equal to True" Is this the problem or
Spoiler:
Spoiler:
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Re: Ice slide
SpaceBar, I would advise whilst you are in this learning stage for triggers, that you actually READ triggers.
If you would notice in the above statement, the event has no reference to a unit, and therefore could not have a 'triggering unit'. I am currently away from my normal WC3 environment, so I can not give you an accurate answer. However, this does give you a chance for you to find things for yourself. However, below is slight outline of what I think needs to happen.
If the above modifications are made, the code should work the way you want it to. If it doesn't, please make another post. Once again, I recommend READING your triggers like you would a book. They make more sense that way.
Code: Select all
Normal Slide
Events
Time - Every 0.03 seconds of game time
Conditions
((Triggering unit) is A Hero) Equal to True
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