[JJCP]Dark Invasion II v2.07

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

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FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

[JJCP]Dark Invasion II v2.07

Post by FurryMoogle »

"An epic ORPG featuring custom combat system and numerous other features"
====================================
Forums: http://www.DarkInvasion.co.nr
====================================
http://epicwar.com/maps/78244/
Add JJ's cheatpack to this please.
Last edited by FurryMoogle on December 29th, 2008, 1:59 am, edited 1 time in total.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
User avatar
Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: [JJCP]Dark Invasion II

Post by Kryptonyte »

Next time, make sure you say what version it is.

I was SOOOO close to pwning this thread until I checked the version of the link you posted.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
User avatar
niko5566
Junior Member
Posts: 27
Joined: December 24th, 2008, 7:18 am
Title: Lelouch
Location: Malaysia

Re: [JJCP]Dark Invasion II

Post by niko5566 »

WTF I Just Saw This On Hive WorkShop I Downloaded It And I Failed To Make It Single Player , Then I Deleted It.

And You're Requesting Now......

Making On It....

EDIT : Wait , Is This The Correct Section ?
Image
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matchai
Forum Staff
Posts: 1009
Joined: July 14th, 2007, 2:51 pm

Re: [JJCP]Dark Invasion II

Post by matchai »

LOLZ!

Krypto didn't notice it's in the wrong section...

Sorry,

the request was made in:
Board index » All About Warcraft » Map deprotection/Cheating

You have to make your request in:
Board index » All About Warcraft » Map Requests
User avatar
niko5566
Junior Member
Posts: 27
Joined: December 24th, 2008, 7:18 am
Title: Lelouch
Location: Malaysia

Re: [JJCP]Dark Invasion II

Post by niko5566 »

Anyway , I'm Done.
JJCP Added.
Activator : -Zero<space><space>
You do not have the required permissions to view the files attached to this post.
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Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: [JJCP]Dark Invasion II v2.07

Post by Kryptonyte »

dmksnflsdf.

Alright, here it is...
I removed the anti cheats.
Yay.

Anyways, all you do is pick your hero and you have 999,999g and 9,999lumber (Max game permits).
Also, you're instantly level thirty. (I believe this is the max level... if not, tell me and I'll change it)

Also, added JJ's CP.

Commands:
Spoiler:
-Krypto (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
math32
Newcomer
Posts: 1
Joined: December 28th, 2008, 5:56 am

Re: [JJCP]Dark Invasion II v2.07

Post by math32 »

Hi, it's my first post ever on this forum :D
First of all, Thank for the map and this quick answer, keep going :)
max lvl is 70 I think (not sure)
but having directly ur lvl that high bug the game lets me explain:
when ur playing on a normal game u gain point to upgrade your spell level
i.e. lvling ur tech(yellow spell) from lvl 1 to 2
When I tried this hacked version my spell was lvl 1 and doesnt have any point to use
If u can fixed it, it would be good ^^
Thx again for your great work
(I had more to say but i forgot oO, if I remember Ill edit it)
P.S. sry for bad english :(
Fiddle
Newcomer
Posts: 19
Joined: April 8th, 2007, 3:28 pm

Re: [JJCP]Dark Invasion II v2.07

Post by Fiddle »

Arkan's clearly stated that max level is 99. Other than that, great work and thanks.

Edit: Scratch that, when I tried it, it really doesn't work. None of the shops have items or abilities in them, and you can't get your skill points, because you're instantly level 30. Just leave it so we can level on our own. The gold, lumber, invulnerability, and invalid duplication should be enough.

Edit: Can someone take this OUT OF FULFILLED REQUESTS, it clearly does not work. Also note that the -nocd will not work because the map uses triggers to keep track of cooldowns. I haven't tested if -kill gives you exp either.

Edit: I attempted using -copy to spawn extra units to kill, but they disappear leaving no corpse when they are first damaged, and give 0 xp and 0 ap. Also, when using -copy on an item (which are actually units) it spawns a purple item that crashes you when you attempt to pick it up.
Last edited by Fiddle on December 31st, 2008, 3:19 am, edited 3 times in total.
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Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: [JJCP]Dark Invasion II v2.07

Post by Kryptonyte »

Sorry, been busy...

I'll get a new, working version up in a bit...
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
Fiddle
Newcomer
Posts: 19
Joined: April 8th, 2007, 3:28 pm

Re: [JJCP]Dark Invasion II v2.07

Post by Fiddle »

Don't make us start with 999999 gold and 9999 AP, when there are already cheats to do so, it's really blatant to other players we've cheated when we have so much AP and gold... There's no easy way to get rid of that much gold and AP.