[Deprotect]RPG

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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FurryMoogle
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Posts: 58
Joined: June 2nd, 2007, 6:21 pm

[Deprotect]RPG

Post by FurryMoogle »

http://www.mediafire.com/?sharekey=8b47 ... b9a8902bda
This is a foreign RPG where you tier up at certain levels, becoming stronger and gaining new skills as well as a new model. Could someone deprotect this?
Last edited by FurryMoogle on December 28th, 2008, 2:33 am, edited 1 time in total.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
Beaving1
Newcomer
Posts: 10
Joined: November 20th, 2008, 1:00 pm

Re: [Deprotect]RPG

Post by Beaving1 »

You only wanted it deprotected, so I don't optimized it to go under 4mb, its over 5 mb now deprotected.

Here you are, attached.
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FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [Deprotect]RPG

Post by FurryMoogle »

Thanks.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
Adelina12
Newcomer
Posts: 11
Joined: August 8th, 2008, 1:10 pm

Re: [Deprotect]RPG

Post by Adelina12 »

could you upload the protected map?the link is down
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [Deprotect]RPG

Post by FurryMoogle »

Fixed the link.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?