[+jj] Wintermaul Wars

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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RONNCC
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Posts: 72
Joined: September 26th, 2008, 9:25 pm

[+jj] Wintermaul Wars

Post by RONNCC »

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matchai
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Posts: 1009
Joined: July 14th, 2007, 2:51 pm

Re: [+jj] Wintermaul Wars

Post by matchai »

Done,

JJ Cheatpack

Commands:

-cheats<space><space> (activates cheats)
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Have Fun! ;-)
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zamundax
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Posts: 342
Joined: October 8th, 2008, 4:21 pm

Re: [+jj] Wintermaul Wars

Post by zamundax »

Is this a propper request????????????????? NO i think its not but you fulfilled it WHY?!?!?!?!?!? [marquee]YOU ARE AN A** H**E[/marquee]
matchai
Spoiler:
Image
Kidn
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Small Sized Duck
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Posts: 945
Joined: December 23rd, 2008, 11:27 pm
Title: LSD.
Location: Your Girlfriend's Pants.

Re: [+jj] Wintermaul Wars

Post by Small Sized Duck »

ffs.
[+jj] Wintermaul Wars
and a link.

so i guess that means.. add JJ's cp to wintermaul wars. and he gives a link
Image
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zamundax
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Posts: 342
Joined: October 8th, 2008, 4:21 pm

Re: [+jj] Wintermaul Wars

Post by zamundax »

http://forum.wc3edit.net/fulfilled-requ ... t8688.html
... WHAT IS WRONG WITH THAT? THAT THERE IS NO JJ'S? ... NO ITS BECOUSE I FULFILLED IT
90% OF THE REQUEST IN THIS SITE IS FOR JJ'S CP
Spoiler:
Image
Kidn
RONNCC
Member
Posts: 72
Joined: September 26th, 2008, 9:25 pm

Re: [+jj] Wintermaul Wars

Post by RONNCC »

stop swearing whats the problem?
RONNCC
Member
Posts: 72
Joined: September 26th, 2008, 9:25 pm

Re: [+jj] Wintermaul Wars

Post by RONNCC »

What hideous felony am i guilty of?
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UndeadxAssassin
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Joined: June 22nd, 2008, 10:11 pm
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Location: Mostly USEast

Re: [+jj] Wintermaul Wars

Post by UndeadxAssassin »

Oi, seriously, stop double posting!
There's a pretty little edit button, you know.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

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matchai
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Joined: July 14th, 2007, 2:51 pm

Re: [+jj] Wintermaul Wars

Post by matchai »

This would be one of those times where I would lock the topic but I can't because of someone...

<_<

*looks suspiciously at Ozzapoo*
Last edited by matchai on December 27th, 2008, 3:17 am, edited 1 time in total.
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BlueBean
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Joined: October 24th, 2008, 8:37 am
Title: 87

Re: [+jj] Wintermaul Wars

Post by BlueBean »

matchai wrote:This would be one of those times where I would lock the topic but I can't because of someone...

*looks suspiciously at Ozzapoo*
For your information, we don't lock fulfilled requests unless it's old.