Evasion-like ability help please.

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Syre
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Re: Evasion-like ability help please.

Post by Syre »

Oh..no wonder it seemed like it was going off a lot..lol, thought it was set to 1 and 10. Thx for the help ;x

Edit: Its..come to my attention that i made a slight blunder when i thought this up..It seems that through some slight testing i realize that even though the shift works perfectly, it seems that since it starts after being attacked, that the unit takes damage. And..i cant quite find any trigger to make the attacker miss..so that brings me to my question..if you can help..lol..is their any way to heal the set amount of damage that was taken?..All i could find was to "Set life of (Attacked Unit) to (Event - Damage Taken)"..Which would work if it was "Add" instead of set..but since its set..it screws that up..lol

Anyways..really sorry for asking you of this as well..
Last edited by Syre on December 11th, 2008, 2:29 pm, edited 1 time in total.
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Arabidnun
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Re: Evasion-like ability help please.

Post by Arabidnun »

So, this will be cast about 30% of the time, you know that right?
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Syre
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Re: Evasion-like ability help please.

Post by Syre »

Yeah, im aware of that, i was hopeing to make it a leveled up ability but that would be so much more work to try to work it all out..so instead im changeing it to 40% and going to add a little bonus damage after phased and making it an ulti.

Ah..btw it seems that you posted while i was typeing the edit for my above post..if you missed it could ya please read..
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Varoze
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Re: Evasion-like ability help please.

Post by Varoze »

You could use the arithmetic function, and do something like this:

"Set life of (Attacked Unit) to (Life of (Attacked Unit)) + (Event - Damage Taken)"

I think you could do it that way, just remember that the unit will die if damage taken is more than it's current HP.
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Syre
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Re: Evasion-like ability help please.

Post by Syre »

Unfortunately, that doesnt seem to work. It seems that Damage taken only works for the event Unit Takes Damage, not Unit is Attacked...which i dident know ;x... And there is no condition or action that has Damaged Unit for the trigger to work..at least not that i can find..

I also tried linking it to another trigger so the initial one turns it on, then the second trigger heals, and the initial turns it off again. But unfortunely since its after the unit is attacked that the trigger turns on, it doesnt do any good with Damage Taken.. Thank you anyways ;D
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