The Chosen Ones v2.8 Alpha (TCO Official Thread)

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Luciferianism
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Joined: November 8th, 2008, 4:38 am
Title: God

The Chosen Ones v2.8 Alpha (TCO Official Thread)

Post by Luciferianism »

The Chosen Ones v2.8 Alpha
The latest in the TCO series. I will continue to update this thread with the latest version of his map.
I plan on hacking the latest version of the map with JJ's CP.
If you want anything else in the map, just leave a post telling me, and I will get to work on it. (Ex. Xantan's CP, etc...)
If you want an UNHACKED version of the map, click HERE

Want to help the map? Visit their forums!
TCO Forum


Want to know more about TCO custom campaign? Click the spoiler!
(This information is copy and pasted from HiveWorkShop; when it says "Me" it's talking about "Aeroblyctos", the maker of this map)
Spoiler:
~Story~
Phodom, Fradz and Galeoth were the former dragon slayers in the war. The war ended 12 years ago when the humans defeated the dragons. The war was countless centuries long and people don’t remember how it started and why. After the war kingdom of Balgaron have lived since peacefully life.

However, Galeoth's obsession to find dragons forced him to start a new journey, once again. This time his destination is the Icy Mountains. In there, he faces a terrible truth.

Somehow or something forces Phodom, Fradz and Galeoth to team up and therefore they need to travel a long jorney to contend powerful enemies and to face their mysterious dreams.

This is an epic story of peace, war, hate and love, set in a massive world of Oelivert.


~Basic information~
This is a campaign I have been working from 2007 fall. It's my last and the best project. When I leave Warcraft III I hope my name will be remember a long time as a legend. So I have tried to put all my old projects to this huge campaign. I'm still doing this project, so feedback is very welcome.

~Features~
This is a very long campaign. It includes currently chapter 1, 2, 3, 4, 5, 6 7, 8, 9, 10 and two interludes. Hundreds of 100 cinematics, over 400 items and much, much more. This campaign takes hours and hours to complete. This is perhaps the longest campaign in Warcraft III history.

~Alpha Version~
Yes, this is still an alpha version which means I have not finished the campaign. I still have much to do and I'm planning to completely finish this campaign by the beginning of the year 2009. So, while I'm making the campaign, you guys check if there are bugs so I can repair them.

~Your Job~
Your job is to play and comment. When you have played/you are playing give me:
- Suggestions(example if something bother you in the campaign!)
- Balances(if boss/spells are too weak/strong tell me and I try to balance it!)
- Criticism(if you see any ciricsm tell me and I try to solve it!)
- Bugs(example if you get stuck in cinematic!)

You don't need to write here comment if you don't want to. You can also contact me with:
- MSN, my email address is [email protected] Just put me into your MSN list and give comments while you are playing! That's a nice way and I really recommend it. I'm a positive guy so you won't get disapointed.
- Send me a email to [email protected]
- Send me in hive a private message.

If you provide useful information about the campaign, I will give you some REP in here and I will put your name at the end of the campaign as alpha tester (of course if you can help me some other way or you have good suggestions I can put your name to other categories too!).


~Creators experience~
I have have been doing maps about 3 years now. In this short time I have finished 17 maps. Map called Mystery Of Friza is little similiar to this campaign. I did that map at 2006 christmas. Some may know that game. It's also long RPG but with only one hero and epic story. I have also made some cinematics and multiplayer maps. But hey, the list is too long and it's boring to write everything so let's skip rest of my maps. So after all, I can say that I'm very experienced map maker.

~Notes~
This campaign is almost 100 mb big file. Be patient while downloading.
- Try to give me much as possible feedback so I can make this campaign better.
- I will update these texts later so it's possible that here is some wrong texts.
- Also, my english is not the best. I have lot of grammar errors in my campaign. I have some guys helping me.
- This campaign is unprotected so you can check how I have done the campaign.
- Do not try to steal the campaign!

~Things you should know before start the game!~
All campaign chapters are currently open. This is because you can continue even if you have played older version(Exception: Earlier alpha versions to 2.2 or higher). When I release beta version, I will close all the maps.
- Saving is very wise so save often! At least before bosses!
- Do not try to use cheats in this campaign! It's pointless.
- This campaign takes more than 10 hour to finish.

~More information!~
- Old information about the campaign(Some more information + over 100 comments).
- Old pictures about the campaign(Some nice pictures from campaign, over 30 pictures).
- Alpha Version 1.4 Thread(Previous version of campaign + some comments).
- Hosted project forum at Clan X2O(Some old suggestions and other infromation).
TCO Hacked

Please note! DLing this will take a while, as it's a Custom Campaign map.
In order to place this map, you must place it in your "C:\Program Files\Warcraft III\Campaigns" file.
You can NOT place this map on B.net.

TCO v2.8 JJ's CP

Commands:
Spoiler:
-Lucifer (activates cheats, it is case-sensitive)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Map Link: Hacked TCO v2.8
Last edited by Luciferianism on November 22nd, 2008, 12:39 am, edited 4 times in total.
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Frag_Masta
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Joined: June 24th, 2007, 7:44 am
Title: Pleb
Location: NSW

Re: The Chosen Ones Alpha v2.7b (TCO Official Thread)

Post by Frag_Masta »

iDled the hack version and i placed in wc3 campains folder but,
it didn't show up any ideas?
Spoiler:

Code: Select all

(19:48:44) dDemoneEvil: Frag_Masta
(19:48:47) dDemoneEvil: Spam.
(19:48:59) Frag_Masta: dDemoneEvil
(19:49:02) Frag_Masta: Spam..
(19:49:13) Tupac_Shakur: You both spam.
(19:49:24) Frag_Masta: Really?...

Code: Select all

(21:10:58) quosai: brb .a start
(21:11:08) Panda-Assassin: what the hell is .a?
(21:11:14) Frag_Masta: who cares?
(21:11:17) quosai: alright master 2pac
(21:11:24) quosai: .a mean dota
(21:11:28) quosai: sir
(21:11:34) Frag_Masta: why don't you type dota
(21:11:41) Frag_Masta: you really that lazy?
(21:11:42) quosai: brb .a start lol

Code: Select all

(18:03:26) Bartimaeus: Once again, congratulations, it's probably not you
(18:03:34) Frag_Masta: :D
(18:03:38) Frag_Masta: YUS!
(18:03:50) Frag_Masta: i dont feel like such a failure now
(18:03:55) Bartimaeus: lol
mickaboy72
Member
Posts: 91
Joined: June 12th, 2008, 2:04 am

Re: The Chosen Ones Alpha v2.7b (TCO Official Thread)

Post by mickaboy72 »

[bug?]

i can't control galeoth in chapter 3 after i cast northrened wind (correct me if i'm wrong) in the epic boss battle with the esper...
Image Image Image
Spoiler:
Image
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Luciferianism
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Posts: 112
Joined: November 8th, 2008, 4:38 am
Title: God

Re: The Chosen Ones Alpha v2.7b (TCO Official Thread)

Post by Luciferianism »

mickaboy72 wrote:[bug?]

i can't control galeoth in chapter 3 after i cast northrened wind (correct me if i'm wrong) in the epic boss battle with the esper...
That's a bug, being worked on from what I hear.
mickaboy72
Member
Posts: 91
Joined: June 12th, 2008, 2:04 am

Re: The Chosen Ones v2.8 Alpha (TCO Official Thread)

Post by mickaboy72 »

oh i see.. pls fix soon...

and how about the new version 2.8

is my save in 2.7 can be loaded in 2.8?

or i'll start over again?
Image Image Image
Spoiler:
Image
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Luciferianism
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Posts: 112
Joined: November 8th, 2008, 4:38 am
Title: God

Re: The Chosen Ones v2.8 Alpha (TCO Official Thread)

Post by Luciferianism »

mickaboy72 wrote:oh i see.. pls fix soon...

and how about the new version 2.8

is my save in 2.7 can be loaded in 2.8?

or i'll start over again?
Nothing really to "fix". I'm waiting for it to finish uploading, currently at 40.8%.

As for the new version... Read what I just wrote.

And... you CAN load, however, new items were added...
SO... I advise you to re-start and get the new items, but you may do as you please.

(Edit) Added the link for the new version. Have fun.
ZroZue
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Posts: 1
Joined: April 11th, 2008, 4:21 am

Re: The Chosen Ones v2.8 Alpha (TCO Official Thread)

Post by ZroZue »

Is it me or does the activator not work for 2.8.

Thanks for uploading the map.
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Luciferianism
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Posts: 112
Joined: November 8th, 2008, 4:38 am
Title: God

Re: The Chosen Ones v2.8 Alpha (TCO Official Thread)

Post by Luciferianism »

ZroZue wrote:Is it me or does the activator not work for 2.8.

Thanks for uploading the map.
Shit...

Well, okay, I just checked.
The first map is not hacked at all. I guess I didn't save the JASS file before replacing the .j file.
So... don't use cheats/attempt to cheat in the first map. All other maps should be fine.
mickaboy72
Member
Posts: 91
Joined: June 12th, 2008, 2:04 am

Re: The Chosen Ones v2.8 Alpha (TCO Official Thread)

Post by mickaboy72 »

oh tnx for the info...

i'll just start over again...
Last edited by mickaboy72 on November 23rd, 2008, 5:55 am, edited 2 times in total.
Image Image Image
Spoiler:
Image
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Luciferianism
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Re: The Chosen Ones v2.8 Alpha (TCO Official Thread)

Post by Luciferianism »

mickaboy72 wrote:i really like your campaign map...
This is not MY map. It is by Aeroblyctos.

I, in no way, shape or form, helped in the making of this campaign map.