[RequestJJCP]RPG1.17

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

[RequestJJCP]RPG1.17

Post by FurryMoogle »

http://www.mediafire.com/?njgz1nmyyya
This is a foreign RPG where you tier up at certain levels, becoming stronger and gaining new skills as well as a new model. Can someone add JJ's cheap pack and singleplayer?
Last edited by FurryMoogle on November 14th, 2008, 8:56 pm, edited 1 time in total.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
User avatar
wkfk1318
Junior Member
Posts: 49
Joined: January 2nd, 2008, 1:34 pm
Title: Veramode
Location: The War Of Genesis

Re: [RequestJJCP]RPG1.17

Post by wkfk1318 »

You can not receive files. T_T
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [RequestJJCP]RPG1.17

Post by FurryMoogle »

What do you mean?
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
User avatar
The_1337_One
Newcomer
Posts: 9
Joined: September 13th, 2008, 2:54 am

Re: [RequestJJCP]RPG1.17

Post by The_1337_One »

I could hack it but could you tell me if you want certain commands cuz if i add to much stuff the map size will cap and it will not be playable.

Spoiler for My Hacked Maps:


If you would like me to hack a map for you pm me! Image
All hacked with JJ's Cheatpack & Activator is -kthxbai
Since I cant add more then 5 urls i'll just tell you what maps are at this link.

Space Command
Life of a Peasant COC
Life of a Peasant Classic
Life of a Peasant War
Inuyasha Battle Mega v5.1
Hell Vs Heaven FM
Gods Land Advanced
DBZ Tribute Ex v.7c
Jedi Arena v1.9

To Download Any of these click here


Spoiler for My Pokeplushie:


Goal : 100 Maps Hacked
09/100
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [RequestJJCP]RPG1.17

Post by FurryMoogle »

I only want -lvl and -spawn. Anyway, I thought you could play a map with any size offline, you just need a 4 MB limit for Battle.net.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
User avatar
wkfk1318
Junior Member
Posts: 49
Joined: January 2nd, 2008, 1:34 pm
Title: Veramode
Location: The War Of Genesis

Re: [RequestJJCP]RPG1.17

Post by wkfk1318 »

FurryMoogle wrote:What do you mean?
I'm sorry. I can not speak English well.
Anyway, I can not take a map. :(
I think the problem is the file name.
In other words, change the name of the file and upload it again.
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [RequestJJCP]RPG1.17

Post by FurryMoogle »

I fixed the link.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
User avatar
wkfk1318
Junior Member
Posts: 49
Joined: January 2nd, 2008, 1:34 pm
Title: Veramode
Location: The War Of Genesis

Re: [RequestJJCP]RPG1.17

Post by wkfk1318 »

map name : illiana rpg 1.7
sp+jjcp ;-)
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
User avatar
wkfk1318
Junior Member
Posts: 49
Joined: January 2nd, 2008, 1:34 pm
Title: Veramode
Location: The War Of Genesis

Re: [RequestJJCP]RPG1.17

Post by wkfk1318 »

map name : illiana_rpg_1.7B (Last version)
sp+jjcp :D
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [RequestJJCP]RPG1.17

Post by FurryMoogle »

Thanks a lot.
Edit: Any idea what level the hero changes are? I only know that theres one at level 50.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?