[DotA allstars 6.56] Deprotected :) HF

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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kidoleo
Junior Member
Posts: 40
Joined: August 16th, 2008, 5:18 pm

Re: [DotA allstars 6.56] Deprotected :) HF

Post by kidoleo »

This .. :)
This map has been deprotected, just that it becomes gui: jass which i do not understand..

If this can be restored like the dota's trigger, it would be great!
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mAcrAft
Newcomer
Posts: 15
Joined: October 22nd, 2008, 4:54 pm

Re: [DotA allstars 6.56] Deprotected :) HF

Post by mAcrAft »

Ok, but triggers can miss :/ (like dota)
kidoleo
Junior Member
Posts: 40
Joined: August 16th, 2008, 5:18 pm

Re: [DotA allstars 6.56] Deprotected :) HF

Post by kidoleo »

Erm what do u mean by miss. :shock:
mAcrAft
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Posts: 15
Joined: October 22nd, 2008, 4:54 pm

Re: [DotA allstars 6.56] Deprotected :) HF

Post by mAcrAft »

^^ your map : http://www.mediafire.com/?sharekey=ebd8 ... 9825102511

I managed to deprotected Vampirism Fire and restore all triggers.
Enjoy!
patrick-the-bomb
Senior Member
Posts: 165
Joined: February 25th, 2008, 2:56 am
Title: Sir Awesome

Re: [DotA allstars 6.56] Deprotected :) HF

Post by patrick-the-bomb »

lol

Like half of the triggers in the Dota map are off.
Item - Remove (Item carried by (Triggering unit) of type Maelstrom)

Hero - Create Mask of Madness and give it to (Triggering unit)
^^^ For Diffusal Blade. lol
mAcrAft
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Posts: 15
Joined: October 22nd, 2008, 4:54 pm

Re: [DotA allstars 6.56] Deprotected :) HF

Post by mAcrAft »

:O very hard to restore triggers! Sry >.<
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Xantan
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Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: [DotA allstars 6.56] Deprotected :) HF

Post by Xantan »

Here is the easiest and best way to restore gui triggers.

Play the map through, see all what happens.

Take notes, write it down if necessary.

Now. Delete the war3map.j, import a blank one along with blank .wtg.

Ok, now deprotect if necessary and open the map in world editor.

Good luck remaking those triggers you just corrupted by wanting GUI.

Lol
mAcrAft
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Posts: 15
Joined: October 22nd, 2008, 4:54 pm

Re: [DotA allstars 6.56] Deprotected :) HF

Post by mAcrAft »

Ou pas?

Your technical is low and for n0ob :p.
Corrupted of what Oo?
Go learn .j please and stop replace .j or wtg or wct by "blank"^.^
rnbby
V.I.P.
Posts: 98
Joined: December 4th, 2007, 10:24 am

Re: [DotA allstars 6.56] Deprotected :) HF

Post by rnbby »

To macraft:

I dunno if you're for real or you just don't know how to understand what you read.
auto-collider for wc3 1.22-- @ http://iliganshack.blogspot.com
mAcrAft
Newcomer
Posts: 15
Joined: October 22nd, 2008, 4:54 pm

Re: [DotA allstars 6.56] Deprotected :) HF

Post by mAcrAft »

Im not english... ^^ i stop answer on this topic because i sux with english... CYA