Fighter of characters final 5 problem

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

gameguard007
Member
Posts: 59
Joined: September 9th, 2008, 8:27 am

Fighter of characters final 5 problem

Post by gameguard007 »

I have already edited the duel time and increased it for 2 hrs the problem is that when i adjusted the duel time the characters all the characters would blurr, like mortred, the models of the anime character can't be seen. I am hoping for any suggestions and any direct advise. I am using these programs in these order:

1.MPQ recoverer
2.mpq master
3.Jasscraft
4.mpq master again for saving changes from jasscraft.
5.X-Deprotector for extracting and then deprotecting it

I need all the help I can get. :? :?
User avatar
Bl00D R3av3r
Senior Member
Posts: 165
Joined: January 25th, 2008, 5:20 pm
Title: Lazy

Re: Fighter of characters final 5 problem

Post by Bl00D R3av3r »

maybe try to leave the last thing out :P
Image
Sig by TheWand
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Fighter of characters final 5 problem

Post by Arabidnun »

Your pathways might be wrong for the models...

Only suggestion is to take Bart's Pathway program and fix all the pathways to the correct ones.

An English Version is already out for FoC, Just to let you know.
User avatar
Senethior459
Forum Staff
Posts: 2618
Joined: June 2nd, 2007, 6:53 pm
Title: I Just Lost the Game

Re: Fighter of characters final 5 problem

Post by Senethior459 »

He's correct. The duel time should only be a trigger in the jass, no deprotection needed.
My Warcraft III Tool Collection
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
gameguard007
Member
Posts: 59
Joined: September 9th, 2008, 8:27 am

Re: Fighter of characters final 5 problem

Post by gameguard007 »

Hello there, thanks for the quick reply guys, i followed your advices but still got problems. Take for instance I only edited the map with jasscraft and adjusted the duel time by adjusting this line, from: call StartTimerBJ(Hr,true,300.) to call StartTimerBJ(Hr,true,7200.); changing the duel time for 2 hrs. After I made those change in duel time I saved it and exit. When I played out to test the game, there are no changes in duel time at all. Another one, I changed the duel time in jasscraft (same value as the previous) and saved it. I then opened mpq master to save the changes I did in jasscraft by opening the Script folder in extracted file in the MPQ. I then right click the script file and clicked Add FIle replacing the old script file with the new one or simply overwriting it. After then I tested it out again and played the map, An error occured in the map indicating an error in script file. The only way to play this map with the changes I made is only by deprotecting it but the disadvantage is that the models are gone: blurred like Mortred. Anyway thanks for the info about the english version of fighter of characters, I already have one and its the one I have adjusted. Also I have tested the older version for the change in duel time but still same error. I really need your help guys.
User avatar
Ozzapoo
The Flying Cow!
Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Fighter of characters final 5 problem

Post by Ozzapoo »

Did you delete your attributes file?
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
gameguard007
Member
Posts: 59
Joined: September 9th, 2008, 8:27 am

Re: Fighter of characters final 5 problem

Post by gameguard007 »

No I didn't, i just simply overwrited the script file. Correct me if Im right, the way to see the the changes in the jasscraft is to overwrite the script???
User avatar
Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: Fighter of characters final 5 problem

Post by Kryptonyte »

gameguard007 wrote:No I didn't, i just simply overwrited the script file. Correct me if Im right, the way to see the the changes in the jasscraft is to overwrite the script???
It'd be hard to correct you if you were... right? (I think you mean "Correct me if I'm wrong")

And you need to delete the "(attributes)" file in order to be able to play the map.

Also, once you make the changes, you over-write the .j file. So yeah... extract the .j file, make the changes, save it, over-write it.

That's all.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
gameguard007
Member
Posts: 59
Joined: September 9th, 2008, 8:27 am

Re: Fighter of characters final 5 problem

Post by gameguard007 »

Thanks for the reply im gonna test it out. YEah and you are right i meant "correct me if im wrong" my bad.
User avatar
Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: Fighter of characters final 5 problem

Post by Kryptonyte »

Just so you don't have to double post, I am making a useless post.

fsedf9j3f0sj0f!!!!!!!!!!!!!!!!!!!!!!!!!~~~~~~~
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.