AutoCP 2! Add cheatpacks quickly!

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Senethior459
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Senethior459 »

FoC is odd, I think it has some sort of protection on it.
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Acrazygerman
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Acrazygerman »

Hey Ozzapoo i can hack Vampirism Speed 2.0 but when i use the activator none of the cheats work along with it and im using jj's cp so i know all the commands but they just dont work.. can u figure out the prob?
Sweet I Got Past the Protection somehow and i got Aero's Cheatpack into it =]
Last edited by Acrazygerman on September 18th, 2008, 3:20 am, edited 2 times in total.
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risker
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Re: AutoCP 2! Add cheatpacks quickly!

Post by risker »

it most likely has cheat protection
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Senethior459
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Senethior459 »

Vampirism has protections in it, you need to disable them to use the cheats. AutoCP won't do that for you.
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Pyro7778
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Pyro7778 »

Ozzy, what kind of anti-anti-cheats do you have?
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Ozzapoo
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Ozzapoo »

Only the most basic ones....

Code: Select all

If line.Contains("integer p2p") Then
<whatever>
End If
You get my drift...
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Pyro7778
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Pyro7778 »

Yep,
That gives me a couple ideas, but I'm not sure if I want to go with them or not.
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Ozzapoo
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Ozzapoo »

Yeah...Automatic anti-anti-cheats are rather risky in terms of the end result of the map. (Does it work?)
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Re: AutoCP 2! Add cheatpacks quickly!

Post by Dekar »

Everyone could turn your automatic anti cheat into an automatic anti auto cp, so I don't think that would be clever ;)
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risker
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Re: AutoCP 2! Add cheatpacks quickly!

Post by risker »

Lmao..
Now that program would have to be private if that was ever made xD