Model Extractor?

General talk about editing, cheating, and deprotecting maps.

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PokemonTrainer
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Posts: 51
Joined: March 16th, 2008, 7:24 pm

Model Extractor?

Post by PokemonTrainer »

Is there a tool which we can extract models to use them in our own maps?
Credits goes to:
Spoiler:
Dekar for this great forum.
JJ2197 and Weirdone2 for their cheat pack and tutorial.
Everyone who helped me. :D
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Kryptonyte
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Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: Model Extractor?

Post by Kryptonyte »

You can do that manually...?
And it's really easy...?

Edit:
Seems how this is NOTHING to do with tools, I am moving it...
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
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Senethior459
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Joined: June 2nd, 2007, 6:53 pm
Title: I Just Lost the Game

Re: Model Extractor?

Post by Senethior459 »

Just open the map with RMPQEx, try to get all the filenames by hitting Autosearch a few times. Then, extract all the .mdx, .mdl, .blp, etc. Model files and image files. Then, use the MDXPather to figure out where you need to put the files for them to work in the map that you're going to use them in. See THIS TOPIC for more on that.
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