Help me with these triggers

General talk about editing, cheating, and deprotecting maps.

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Black-Hole
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Posts: 315
Joined: October 16th, 2007, 7:32 pm

Help me with these triggers

Post by Black-Hole »

For some reason this Script isnt working. Its worked for me before in other maps :/
Call DestroyForce( udg_Empty_Slot_Units )
I made a Player Group Empty_Slow_Units
Last edited by initialD on August 29th, 2008, 4:53 am, edited 1 time in total.
Reason: One topic for all your questions. It will be easier for those who wants to help you.
Black-Hole
Forum Fanatic
Posts: 315
Joined: October 16th, 2007, 7:32 pm

HOW THE HELL!!!!

Post by Black-Hole »

Ok i put this under jass because i know this is all Jass, how did they change the Look of the game so drasticly?

http://tcx.xgm.ru/files/?TcX1.03.w3x I really want to know because this is amazing!
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Ozzapoo
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Joined: November 2nd, 2007, 10:34 pm
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Re: HOW THE HELL!!!!

Post by Ozzapoo »

Every single model/image/blp is stored in the war3map(x).mpq and if you are smart, you can override the default theme with your own. However, this increases the size of the map drastically and often makes it look retarded if you don't do it correctly.

P.S. No need for the 'angry' title...
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Black-Hole
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Posts: 315
Joined: October 16th, 2007, 7:32 pm

Jump Trigger

Post by Black-Hole »

Its not angry... ok how did they make the Jumping and Gravity in the game?

I want to make a Trigger that when a unit enters a Rect they jump to the next specified rect don't click me user command, and if they dont jump they fall and take damage depending on how far they fall. Can somone help me with this? Im not really good with Jass Triggers but im trying to learn so could you give me an explination of how to Implimant the trigger into my map. Thx,

Lastly, i found something, this is a very nice jass Engine TcX-Core, Ive seen it used once before and it worked great. It includes: Full screen store, Jump, Falling damage, Gravity, Custom Skins, Custom Game Play, Ect. It preaty much turns Warcraft into Quake 3 very nicely.
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