extracting working models from custom maps

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X-Angel
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Joined: October 19th, 2007, 1:41 am

extracting working models from custom maps

Post by X-Angel »

I'm trying to extract models from a map called "FoC_bleach_max-3", basically a hero arena map that uses bleach models. I compiled a listfile using MPQRecover, and used the listfile in D07 .RiV's RMPQex program. It was able to show me a list of all the imported files, but half the files, (which I assume are the custom hero models/skins, based on the size and mdx/blp after the name) are named "File0001, File002, etc, etc. I imported these files, and the textures worked (blp files), but the models (mdx files) didnt. I'm assuming that the paths aren't correct, but can anyone tell me if there could be another possible problem, or if theres any program that could tell me the right paths?

thanks in advance
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Bartimaeus
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Re: extracting working models from custom maps

Post by Bartimaeus »

PM Sepharael, as he should be able to do this.
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Ozzapoo
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Re: extracting working models from custom maps

Post by Ozzapoo »

It'd be helpful if you uploaded them map.
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X-Angel
Junior Member
Posts: 29
Joined: October 19th, 2007, 1:41 am

Re: extracting working models from custom maps

Post by X-Angel »

ahh sorry, here is the map
foc_bleach_max-3.w3x
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