hatchling tag...[jj cp]

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

mickaboy72
Member
Posts: 91
Joined: June 12th, 2008, 2:04 am

hatchling tag...[jj cp]

Post by mickaboy72 »

map name : hatchling tag final

map des.: like tree tag.. but you control fel hounds(taggers) and dragon(the one needs to be tag) the dragon will level up by killing animals...

map link: (file attached

request: add jj cp

tnx
hatchling_tag_final.w3x
You do not have the required permissions to view the files attached to this post.
Image Image Image
Spoiler:
Image
User avatar
risker
Forum Staff
Posts: 351
Joined: June 8th, 2008, 3:05 am
Location: Australia

Re: hatchling tag...[jj cp]

Post by risker »

Added JJ's CP

Activator: -risker
Spoiler:
-risker (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
dragonslaver
Member
Posts: 83
Joined: March 11th, 2008, 2:58 am

change activator to -gutslord555 in hatchling tag final

Post by dragonslaver »

can you change the activetor -gutslord555



:lol: :lol: :arrow:
Squidward:Spongebob im A Santapoubian!!
PatrickStar:Spongebob What Is SantaPoubian?
Spongebob:Means He's Afraid of Santa Claus
PatrickStar:but there's no Santa in Here
Squidward:No! Im not scared of Santa claus
PatrickStar:HO! HO! HO! ho! ho!
Spongebob:No! Patrick Don't Scare Him!
Scotch
Forum Staff
Posts: 369
Joined: March 22nd, 2008, 1:57 am

Re: change activator to -gutslord555 in hatchling tag final

Post by Scotch »

dragonslaver wrote:can you change the activetor -gutslord555

:lol: :lol: :arrow:
make your own request??
http://www.mediafire.com/?kivydm2ntjm
Commands:
Spoiler:
-gutslord555 (activates cheats) (case sensitive)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
dragonslaver
Member
Posts: 83
Joined: March 11th, 2008, 2:58 am

Re: hatchling tag...[jj cp]

Post by dragonslaver »

sorry but the map is countering some error when trying to host :!: :!:
Squidward:Spongebob im A Santapoubian!!
PatrickStar:Spongebob What Is SantaPoubian?
Spongebob:Means He's Afraid of Santa Claus
PatrickStar:but there's no Santa in Here
Squidward:No! Im not scared of Santa claus
PatrickStar:HO! HO! HO! ho! ho!
Spongebob:No! Patrick Don't Scare Him!
User avatar
risker
Forum Staff
Posts: 351
Joined: June 8th, 2008, 3:05 am
Location: Australia

Re: hatchling tag...[jj cp]

Post by risker »

Works for me buddy
dragonslaver
Member
Posts: 83
Joined: March 11th, 2008, 2:58 am

Re: hatchling tag...[jj cp]

Post by dragonslaver »

i try to create still dont work


plss fixed





arrgggg
Squidward:Spongebob im A Santapoubian!!
PatrickStar:Spongebob What Is SantaPoubian?
Spongebob:Means He's Afraid of Santa Claus
PatrickStar:but there's no Santa in Here
Squidward:No! Im not scared of Santa claus
PatrickStar:HO! HO! HO! ho! ho!
Spongebob:No! Patrick Don't Scare Him!
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: hatchling tag...[jj cp]

Post by Bartimaeus »

It works fine.

I think he's lying to try to make you trash this request so he can request it instead so he can get his activator.
dragonslaver
Member
Posts: 83
Joined: March 11th, 2008, 2:58 am

Re: hatchling tag...[jj cp]

Post by dragonslaver »

hey im not lying if you wanna know go to my country to see whats happening and im not trying to trash this just wanna play with this :mad: :mad: :mad: i just wanna fixed it and just

changes the activator to -gutslord555



arggg ..i..
Squidward:Spongebob im A Santapoubian!!
PatrickStar:Spongebob What Is SantaPoubian?
Spongebob:Means He's Afraid of Santa Claus
PatrickStar:but there's no Santa in Here
Squidward:No! Im not scared of Santa claus
PatrickStar:HO! HO! HO! ho! ho!
Spongebob:No! Patrick Don't Scare Him!
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: hatchling tag...[jj cp]

Post by Bartimaeus »

It works perfectly fine for me. I've already tested the cheats and waited a minute to see if any weird things would happen, but nothing.

So yeah, either you're playing a version you tried to cheat yourself but failed, or you're lying. And the fact that you keep insisting us to change the activator seems to make me think the latter.