Terrain Triggers

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Black-Hole
Forum Fanatic
Posts: 315
Joined: October 16th, 2007, 7:32 pm

Terrain Triggers

Post by Black-Hole »

Ive been looking at how people have been making mazes, there are lots of Regions and when someone steps in the region they die.
I was thinking there has to be a much more efective way of making this trigger with out all the Regions.

Couldent you make a trigger sort of like this.

Event: Periodic event (Every .10 sec) of game time
Conditions:
Action: Pick every unit owned by (all players) and do actions:
Actions: If conditions do actions else do actions:
Conditions: ((Picked unit) position)) equal to ((Terrain type grass) at position of Picked unit))
(Picked unit) equal to (Runner)
Actions: Kill (picked unit)
Else do: Do nothing

I completly made that trigger up from what i found in the editor but i couldent put it together, Im preaty sure there is a way to make a trigger like that and if so please help me. It will save alot of time.
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Terrain Triggers

Post by Arabidnun »

Trigger Made for Memory Leaks


Terrain
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Set Temp_Unit_Group = (Units in (Playable map area))
Unit Group - Pick every unit in Temp_Unit_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Terrain type at (Position of (Picked unit))) Equal to Lordaeron Summer - Dirt
Then - Actions
Unit - Kill (Picked unit)
Else - Actions
Custom script: call DestroyGroup (udg_Temp_Unit_Group)
Black-Hole
Forum Fanatic
Posts: 315
Joined: October 16th, 2007, 7:32 pm

Re: Terrain Triggers

Post by Black-Hole »

thx it works great!