Dekar proudly presets: "The Black Road 1.2" -cheat

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Dekar
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Post by Dekar »

kalle please ;)
i mean swapping the functions, wouldnt mess up anything!

greets Dekar
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newb8136
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Post by newb8136 »

I still don't see how that would help.. :\ As long as functions are named, you can find them... where they are doesn't matter..
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Dekar
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Post by Dekar »

named? ever used vexorian?
theyre named A2 wF h5 and so on!
if you swap them, too it would be much harder!

greetd Dekar
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newb8136
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Post by newb8136 »

Whenever I de-anti-singleplayer a map with Ah, aH etc variable names, I use the function names.

I know what functions to look for, and I do a few test runs on the map to see how the anti-single player triggers work. I follow the logic of what is happening.. even though it is using aH type names for variables and functions...

Yes, its a pain, but its do able.. that is how I edit all .j files. I've never used the placement of functions..

Sorry, just don't get it..
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Dekar
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Post by Dekar »

this isnt for cheating, but for editing,
the functions are in the same order as
before vexorian, you just dont have to search in
lots of cases when youre editing something
for player 1 player 2 etc
it wouldnt stop anyone but it would make it more
annoying!
another method would be to parallelize lots of functions,
this would increase the file size but also increase the difficulty...
maybe adding a function 15 times, 14 must return
true, 1 false, if all return true the game ends after 30
minutes with a cheating message or something else...
so if the cheater doesnt plays the map 30 minutes he
wouldnt get this message so he thinks its all fine!
i think there are possibilities to increase the security
above the level of vexorian!

greets Dekar
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newb8136
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Post by newb8136 »

Ah, yes, I am planning on using some of those tricks. "Hidden" triggers, multiple checks, confusing logic, etc. in my map.
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Aero
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Post by Aero »

Well, I recommend not using ANY these functions:

call CustomDefeatBJ
call DisableTrigger

You will need to be craftier than that because people just search for these functions and it's super easy to edit them to enable one-player for instance

A good way is to put a TON of stuff like this

y=# of players

if y=<2
set (boolean) = false

or set (integer) = 2

And then use it as a condition for other functions

Of course, none of these will work 100% of the time but will definitely cause grief to a lot of people trying to cheat it and discourage a lot of the noobs
HadHa
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right

Post by HadHa »

Blizzard would never care in making any anti-protection proggy, and we do not need them to eigther.
First of all, blizzard's work takes time! and usually it got alot of commands we would need as they have forgotten, and as they got problems already with getting theyr wow patches out, i dont think they would care to update wc3 anti-deprotecting stuff alot..

Most programs are made by other people, and most cheats are to, its not about the cheat, i think its about to show you can do it, and yes, offcourse you will try to hack a map which is better protected than the usual ones.

Dekar, i must say you have done a great job, if you go to "thehelperforum" ive seen many had problems on deprotecting so this is great.

Im a little nervous though, one day everyone will go and just create like this.. so i HOPE that some people will follow you up and try to make some kind of proggy to protect better..
But! remember people, this has always been done by a few, only.. it havent been public, so everyone can use it:P
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Dekar
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Post by Dekar »

aero and i will release a very big bunch of cheating triggers with tutorial
how to add them in future... maybe the whole custom map thing will become
like dota... people wont download from each other anymore...
who knows?

greets Dekar
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HadHa
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to many "underage"

Post by HadHa »

there is way to many kiddos on the b.net for that to happen, BUT yes about 90% or something probly will if nobody somehow tryes to prove that they can protect maps better than you can unprotect them.'

btw i once on the helper forum read about when the map kinda splits if you understand what i mean, it says al players left and you are the only left, or like 4 players go one place and 4 one other place.
now some guy once ment that he was able to controll this in his maps, which i thought was ok, but why?
and he ment that it would in theory be possible for him to create some kind of code that made it so players with diff maps can join eachother..
well that sounded like bull to me BUT, games that exist can acctualy do that, i know its not the same in warcraft where u edit the maps yourself.. but that would acctualy be cool:P
a dime to anoyone who can make that!
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