[Request] Legendary Monsters 5.8

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Ozzapoo
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[Request] Legendary Monsters 5.8

Post by Ozzapoo »

Description: Legendary monsters is a map where you can choose a base element and combine with others to form different heroes. Or you can just load a hero..

Link: See Attachment

Request: I need someone to go to ALL or AS MANY AS POSSIBLE different heroes (there are 137 total) and give me the NAME and Point ID.

Attached is a slightly modified map that will display a number every time you select a unit. It also has JJ's cheatpack (activator: -tonton acp!), to enable you to get heroes easier. So just select all the 'gettable' heroes and record their name (e.g. Zodiac invalid) and Point ID. DO NOT record the names/point id of the base elements, as I have already done them. (So that brings the total down to 122).

*Tips* Make sure you click on each hero a few times to make sure the number you record is the correct one! To make my job easier, please record it in the following format:

<Name of hero (in capitalised words)> - <Point ID>

So here is an example:
Dragon - 22
Holy - 26
Ice - 27
Fire - 24
Time - 21
Lightning - 28
Poison - 31
Metal - 29
Ghost - 25
Air - 20
Earth - 23
Rock - 32
Nature - 30
Unholy - 33
Water - 34
Thanks to anyone who could do this! :D

P.S. Only RED can see the unit's Point ID...
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Sepharael
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Re: [Request] Legendary Monsters 5.8

Post by Sepharael »

Ozzapoo, you used the rsa not acp.

Edit: I only got like 108 or something if I counted correctly.
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Ozzapoo
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Re: [Request] Legendary Monsters 5.8

Post by Ozzapoo »

Oh shit >.< I overwrote my original cp with the rsa one... -_-

Anyway, thanks! And btw, did you get these from the object data..?
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Sepharael
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Re: [Request] Legendary Monsters 5.8

Post by Sepharael »

I took the long way. xP I just replaced the rsa with JJ's cp and spawned all of them to get the Point ID.
jerecho
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Re: [Request] Legendary Monsters 5.8

Post by jerecho »

Sorry, i can't get the hero,
i have follow the steps but dunno whether i've make some mistake, pls advise:

once the game started, i enter activator code : -tonton acp!
and then i key in the hero name and id : Flame Walker - 405

i get the hero name and id from Sepharael's attachement.

thanks. :lol:
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Sepharael
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Re: [Request] Legendary Monsters 5.8

Post by Sepharael »

You don't use the Point ID, Ozzapoo just needs them for something and he used rsa no acp. You use the raw code to spawn them but I wouldn't really do that.
jerecho
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Re: [Request] Legendary Monsters 5.8

Post by jerecho »

Hi Sepharael, sorry i don understand wat is the "raw code" mean.
and u mean the activator is "-tonton rsa!"? and then key in the "raw code"?

i wanna know which combination element and thier skills better.

Thanks.
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Sepharael
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Re: [Request] Legendary Monsters 5.8

Post by Sepharael »

-tonton rsa! is just the activator. If you want the raw code of a specific hero then you should make a request or something.
blubles
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Re: [Request] Legendary Monsters 5.8

Post by blubles »

have u guys accounted for the pure elemental shards that drop off of the bosses? that would add 15 to the 122 that you already have and be 137 total playable heroes
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Ozzapoo
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Re: [Request] Legendary Monsters 5.8

Post by Ozzapoo »

Ur a bit late.... Plus, I don't need the heroes anymore ;) Thanks for the tip anyways.
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