Del the .wtg, add a whole lot of blank files that arent currently used, like camera objects (.wtc) etc, add not working functions in the map editor in the .j but fine (with syntax error's) in the .j, uhhh, theres a few more ways than this, but thats two ways.
hmmm. ok. I will have to give it a try sometime. Then I assume to deprotect it again, you would have to extract the jass, then do a syntax check, and delete the garbage, then add it to the map and voila???
Vegas wrote:hmmm. ok. I will have to give it a try sometime. Then I assume to deprotect it again, you would have to extract the jass, then do a syntax check, and delete the garbage, then add it to the map and voila???
yes, or just keep a unprotected copy of your map, and another for play, the for play one of course would be the one protected with blank camera and or other files as well as syntax errors etc.
Xantan wrote:
yes, or just keep a unprotected copy of your map, and.
I was talking about someone elses map
ohhh, well sure, delete all the syntax errors and blank files, then run xdep on it, should be ok, but, if theres item tables (ie a rpg) xdep malfunctions like crazy =/