request: 7 hero siege that DOESN'T de-sync players

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joe
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request: 7 hero siege that DOESN'T de-sync players

Post by joe »

i don't know if you guys can help with this but:

the map 7 Hero Siege (download link http://war3.incgamers.com/uploads/7%20H ... 5Bp%5D.w3x ) will separate the players into separate games as soon as someone builds an upgrade structure. it's really annoying because the game is more fun with friends and when i try to play with them they always get disconnected.

if anyone knows how to fix this please help! thank you
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sethyboy0
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Re: request: 7 hero siege that DOESN'T de-sync players

Post by sethyboy0 »

I don't think we have the power to change that. It sounds like the map maker needs to fix it.
Want a couple of cool new commands for JJ's CP?

Visit my thread: http://forum.wc3edit.net/map-deprotecti ... t9607.html
initialD
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Re: request: 7 hero siege that DOESN'T de-sync players

Post by initialD »

is this map that still in updating progress?
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Shamanno1
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Re: request: 7 hero siege that DOESN'T de-sync players

Post by Shamanno1 »

Here is the map fully restored in GUI

Do it yourself or wait for someone else...

P.S If u try to do the request use this map it's in gui ;)
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initialD
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Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: request: 7 hero siege that DOESN'T de-sync players

Post by initialD »

it seems like the requester doens't even care. He didn't even answer my qeustion.

w/e

trashed in one week?
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Kryptonyte
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Re: request: 7 hero siege that DOESN'T de-sync players

Post by Kryptonyte »

Trashed in 3 days if the requester doesn't come back to answer your question or try to fix it himself.
If he does, it's going to be trashed in 1 week if no one does it or he doesn't/can't do it himself.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
joe
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Joined: July 12th, 2008, 8:01 pm

Re: request: 7 hero siege that DOESN'T de-sync players

Post by joe »

i didn't answer because i don't know the answer to your question :)
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Kryptonyte
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Re: request: 7 hero siege that DOESN'T de-sync players

Post by Kryptonyte »

Which upgrade center is it?
Undead, Human, Nightelf, Orc, or War?
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
joe
Newcomer
Posts: 8
Joined: July 12th, 2008, 8:01 pm

Re: request: 7 hero siege that DOESN'T de-sync players

Post by joe »

i think any of them, i tried to test it just now on bnet but it's chaos when you have random bnet people so i couldn't really see who built what when it split

if you want to help me test it, should be easy enough to figure out. it might actually be all 4 buildings
initialD
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Title: Angry Bird

Re: request: 7 hero siege that DOESN'T de-sync players

Post by initialD »

checked it for you
the latest release was on Mar 19, 2006
so consider that the latest version with no more upgrade.
sighs
the map size is so small yet it took a long time to load it. What lame wc3 tools was he using to edit the map?

I will see if the JASS part got any problem.
JASS was fine

edit: It was a map works in older path of wc3.
I don't know if anyone here really care enough to edit it usable in the newst path.
:(
trashed?