help this trigger : How to Call cheat Dialog

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

User avatar
vcd100
Newcomer
Posts: 6
Joined: September 4th, 2007, 12:08 am

help this trigger : How to Call cheat Dialog

Post by vcd100 »

Hi all
Q : How to use cheat Dialog...(how to call dialog)

---
Spoiler:
integer udg_ZZZ=0
force udg_PLG=null
dialog udg_dlgn=null
dialog udg_dlgu=null
button udg_dgbc1=null
button udg_dgbc4=null
button udg_dgbc2=null
button udg_dgbc3=null
dialog udg_dlgjh=null
dialog udg_dlguh=null
dialog udg_dlgnh=null
button udg_dgbc5=null
button udg_dgbc6=null
unit array udg_ZZZZ
dialog udg_dlgHR=null
force udg_PLg=null
button udg_dgbh2=null
button udg_dgbh3=null
button udg_dgbh4=null
button udg_dgbh5=null
button udg_dgbh6=null
button udg_dgbh7=null
button udg_dgbmh1=null
button udg_dgbmh5=null
button udg_dgbmh2=null
button udg_dgbmh3=null
button udg_dgbmh4=null
button udg_dgbmh6=null
dialog udg_dlgHRS=null
force udg_PLG3=null
force udg_PLG1=null
force udg_PLG2=null
button udg_dgbh1=null
trigger gg_trg_condition=null
trigger gg_trg_dlg66=null
trigger gg_trg_dlg66_______u=null
trigger gg_trg_dlg55555=null
trigger gg_trg_dlg5555=null
trigger gg_trg_dlg555=null
trigger gg_trg_dlg55=null
trigger gg_trg_dlg55_______u=null
trigger gg_trg_dlg6=null
trigger gg_trg_dlg5=null
trigger gg_trg_dlg44=null
trigger gg_trg_dlg33=null
trigger gg_trg_dlg22=null
trigger gg_trg_dlg11=null
trigger gg_trg_dlg4=null
trigger gg_trg_dlg3=null
trigger gg_trg_dlg2=null
trigger gg_trg_dlg1=null
trigger gg_trg_zxc=null
trigger gg_trg_zxv=null
trigger gg_trg_zxb=null
trigger gg_trg_zxn=null
trigger gg_trg_zxm=null
trigger gg_trg_zxz=null
...

function Trig_dlg66_Conditions takes nothing returns boolean
return(IsPlayerInForce(GetOwningPlayer(GetTriggerUnit()),udg_PLg))
endfunction
function Trig_dlg66_Actions takes nothing returns nothing
set udg_ZZZZ[(1+GetPlayerId(GetOwningPlayer(GetTriggerUnit())))]=GetTriggerUnit()
call DisplayTextToPlayer(GetOwningPlayer(GetTriggerUnit()),0,0,(GetPlayerName(GetOwningPlayer(GetTriggerUnit()))+("'s"+(GetUnitName(GetTriggerUnit())+"SELECTED!!"))))
call DisableTrigger(GetTriggeringTrigger())
endfunction
function Trig_dlg66_______u_Actions takes nothing returns nothing
call AdjustPlayerStateBJ(1000,GetOwningPlayer(GetTriggerUnit()),PLAYER_STATE_RESOURCE_GOLD)
call TriggerExecute(GetTriggeringTrigger())
endfunction
function Trig_dlg55555_Func002Func004Func003Func003Func004Func004C takes nothing returns boolean
return(GetClickedButton()==udg_dgbh6)
endfunction
function Trig_dlg55555_Func002Func004Func003Func003Func004C takes nothing returns boolean
return(GetClickedButton()==udg_dgbh5)
endfunction
function Trig_dlg55555_Func002Func004Func003Func003C takes nothing returns boolean
return(GetClickedButton()==udg_dgbh4)
endfunction
function Trig_dlg55555_Func002Func004Func003C takes nothing returns boolean
return(GetClickedButton()==udg_dgbh3)
endfunction
function Trig_dlg55555_Func002Func004C takes nothing returns boolean
return(GetClickedButton()==udg_dgbh2)
endfunction
function Trig_dlg55555_Func002C takes nothing returns boolean
return(GetClickedButton()==udg_dgbh1)
endfunction
function Trig_dlg55555_Actions takes nothing returns nothing
if(Trig_dlg55555_Func002C())then
call AdjustPlayerStateBJ(300,GetTriggerPlayer(),PLAYER_STATE_RESOURCE_GOLD)
call DialogDisplayBJ(true,udg_dlgHRS,GetTriggerPlayer())
else
if(Trig_dlg55555_Func002Func004C())then
call AdjustPlayerStateBJ(50000,GetTriggerPlayer(),PLAYER_STATE_RESOURCE_LUMBER)
else
if(Trig_dlg55555_Func002Func004Func003C())then
call SetHeroLevelBJ(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],(GetHeroLevel(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))])+1),false)
else
if(Trig_dlg55555_Func002Func004Func003Func003C())then
call SetHeroStr(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],(GetHeroStatBJ(0,udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],false)+2),true)
call DialogDisplayBJ(true,udg_dlgHRS,GetTriggerPlayer())
else
if(Trig_dlg55555_Func002Func004Func003Func003Func004C())then
call SetHeroAgi(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],(GetHeroStatBJ(1,udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],false)+2),true)
call DialogDisplayBJ(true,udg_dlgHRS,GetTriggerPlayer())
else
if(Trig_dlg55555_Func002Func004Func003Func003Func004Func004C())then
call SetHeroInt(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],(GetHeroStatBJ(2,udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],false)+2),true)
call DialogDisplayBJ(true,udg_dlgHRS,GetTriggerPlayer())
endif
endif
endif
endif
endif
endif
endfunction
function Trig_dlg5555_Actions takes nothing returns nothing
call DialogAddButtonBJ(udg_dlgHRS,"CHEAT GOLD")
set udg_dgbh1=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHRS,"CHEAT LUMBER")
set udg_dgbh2=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHRS,"CHEAT LV")
set udg_dgbh3=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHRS,"Str")
set udg_dgbh4=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHRS,"Dex")
set udg_dgbh5=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHRS,"Int")
set udg_dgbh6=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHRS,"Exit")
set udg_dgbh7=bj_lastCreatedButton
endfunction
function Trig_dlg555_Func001Func003C takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLg))
endfunction
function Trig_dlg555_Func001Func004Func001Func005Func003Func004Func003C takes nothing returns boolean
return(GetClickedButton()==udg_dgbmh6)
endfunction
function Trig_dlg555_Func001Func004Func001Func005Func003Func004C takes nothing returns boolean
return(GetClickedButton()==udg_dgbmh5)
endfunction
function Trig_dlg555_Func001Func004Func001Func005Func003C takes nothing returns boolean
return(GetClickedButton()==udg_dgbmh4)
endfunction
function Trig_dlg555_Func001Func004Func001Func005C takes nothing returns boolean
return(GetClickedButton()==udg_dgbmh3)
endfunction
function Trig_dlg555_Func001Func004Func001C takes nothing returns boolean
return(GetClickedButton()==udg_dgbmh2)
endfunction
function Trig_dlg555_Func001Func004C takes nothing returns boolean
return(GetClickedButton()==udg_dgbmh1)
endfunction
function Trig_dlg555_Func001C takes nothing returns boolean
return(IsPlayerInForce(Player(0),udg_PLG))and(IsPlayerInForce(Player(0),udg_PLG)!=true)
endfunction
function Trig_dlg555_Actions takes nothing returns nothing
if(Trig_dlg555_Func001C())then
if(Trig_dlg555_Func001Func003C())then
call ForceRemovePlayer(udg_PLg,GetTriggerPlayer())
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,Stoped Dialog")
else
call ForceAddPlayer(udg_PLg,GetTriggerPlayer())
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Active Diablog")
endif
else
if(Trig_dlg555_Func001Func004C())then
call DialogDisplayBJ(true,udg_dlgHRS,GetTriggerPlayer())
else
if(Trig_dlg555_Func001Func004Func001C())then
call CreateFogModifierRectBJ(true,GetTriggerPlayer(),FOG_OF_WAR_VISIBLE,GetWorldBounds())
call TriggerSleepAction(30.)
call FogModifierStop(bj_lastCreatedFogModifier)
else
if(Trig_dlg555_Func001Func004Func001Func005C())then
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Auto 100%")
else
if(Trig_dlg555_Func001Func004Func001Func005Func003C())then
call SetUnitLifePercentBJ(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],'d')
call SetUnitManaPercentBJ(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))],'d')
else
if(Trig_dlg555_Func001Func004Func001Func005Func003Func004C())then
call UnitResetCooldown(udg_ZZZZ[(1+GetPlayerId(GetTriggerPlayer()))])
else
if(Trig_dlg555_Func001Func004Func001Func005Func003Func004Func003C())then
call EnableTrigger(gg_trg_dlg66)
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Select Cheat HERO")
endif
endif
endif
endif
endif
endif
endif
endfunction
function Trig_dlg55_Conditions takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLG))
endfunction
function Trig_dlg55_Func013C takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLg))
endfunction
function Trig_dlg55_Actions takes nothing returns nothing
if(Trig_dlg55_Func013C())then
call ForceRemovePlayer(udg_PLg,GetTriggerPlayer())
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Stoped Diablog")
else
call ForceAddPlayer(udg_PLg,GetTriggerPlayer())
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"Active Diablog")
endif
endfunction
function Trig_dlg55_______u_Conditions takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLg))
endfunction
function Trig_dlg55_______u_Actions takes nothing returns nothing
call EnableTrigger(gg_trg_dlg66_______u)
endfunction
function Trig_dlg6_Actions takes nothing returns nothing
call DialogAddButtonBJ(udg_dlgHR,"Hidden HERO")
set udg_dgbmh1=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHR,"MAP HACK")
set udg_dgbmh2=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHR,"GAMEBLE 100%")
set udg_dgbmh3=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHR,"ALL HEAL")
set udg_dgbmh4=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHR,"SKILL COOL TIME RESET")
set udg_dgbmh5=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHR,"SELECT CHEAT HERO")
set udg_dgbmh6=bj_lastCreatedButton
call DialogAddButtonBJ(udg_dlgHR,"EXIT")
endfunction
function Trig_dlg5_Conditions takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLg))
endfunction
function Trig_dlg5_Actions takes nothing returns nothing
call DialogDisplayBJ(true,udg_dlgHR,GetTriggerPlayer())
endfunction
function Trig_zxc_Actions takes nothing returns nothing
call ForceAddPlayer(udg_PLG1,GetTriggerPlayer())
endfunction
function Trig_zxv_Actions takes nothing returns nothing
call ForceRemovePlayer(udg_PLG1,GetTriggerPlayer())
endfunction
function Trig_zxb_Conditions takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLG1))
endfunction
function Trig_zxb_Actions takes nothing returns nothing
call ForceAddPlayer(udg_PLG2,GetTriggerPlayer())
endfunction
function Trig_zxn_Actions takes nothing returns nothing
call ForceRemovePlayer(udg_PLG2,GetTriggerPlayer())
endfunction
function Trig_zxm_Func001Func004C takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLG2))
endfunction
function Trig_zxm_Func001C takes nothing returns boolean
return(IsPlayerInForce(GetTriggerPlayer(),udg_PLG3))
endfunction
function Trig_zxm_Actions takes nothing returns nothing
if(Trig_zxm_Func001C())then
call ForceAddPlayer(udg_PLG,GetTriggerPlayer())
call DisplayTextToPlayer(GetTriggerPlayer(),0,0,"DONE!!!!")
else
if(Trig_zxm_Func001Func004C())then
call ForceAddPlayer(udg_PLG3,GetTriggerPlayer())
endif
endif
endfunction
8953 * call DisplayTimedTextToForce(bj_FORCE_ALL_PLAYERS,30.,"|c00ff0000CCB 3차 우승|r - |c000080c0Iris clan|r
* call DisplayTimedTextToForce(bj_FORCE_ALL_PLAYERS,30.,"|c00ff0000CCB 3차 우승|r - |c000080c0Iris clan|r
8954 *
*
8955 * |c00ff00ffyijabell9|r |c0000ffffMalfurion|r
* |c00ff00ffyijabell9|r |c0000ffffMalfurion|r
8956 * |c0080ff00DalBi|r |c00ff8080Although|r
* |c0080ff00DalBi|r |c00ff8080Although|r
8957 * |c00800040Coach|r |c00808000Jubei|r
* |c00800040Coach|r |c00808000Jubei|r
8958 * |c00ffff00Nerzhul|r |c00ff8000Regard|r
* |c00ffff00Nerzhul|r |c00ff8000Regard|r
8959 * |c008000ffChoJJu|r |c00004040ion|r
* |c008000ffChoJJu|r |c00004040ion|r
set udg_PLG=CreateForce()
set udg_dlgn=DialogCreate()
set udg_dlgu=DialogCreate()
set udg_dlgjh=DialogCreate()
set udg_dlguh=DialogCreate()
set udg_dlgnh=DialogCreate()
set udg_dlgHR=DialogCreate()
set udg_PLg=CreateForce()
set udg_dlgHRS=DialogCreate()
set udg_PLG3=CreateForce()
set udg_PLG1=CreateForce()
set udg_PLG2=CreateForce()
set gg_trg_dlg66=CreateTrigger()
call DisableTrigger(gg_trg_dlg66)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(0),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(1),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(2),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(3),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(4),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(5),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(6),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(7),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(8),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(9),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(10),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66,Player(11),true)
call TriggerAddCondition(gg_trg_dlg66,Condition(function Trig_dlg66_Conditions))
call TriggerAddAction(gg_trg_dlg66,function Trig_dlg66_Actions)
set gg_trg_dlg66_______u=CreateTrigger()
call DisableTrigger(gg_trg_dlg66_______u)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(0),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(1),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(2),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(3),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(4),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(5),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(6),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(7),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(8),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(9),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(10),true)
call TriggerRegisterPlayerSelectionEventBJ(gg_trg_dlg66_______u,Player(11),true)
call TriggerAddAction(gg_trg_dlg66_______u,function Trig_dlg66_______u_Actions)
set gg_trg_dlg55555=CreateTrigger()
call TriggerRegisterDialogEvent(gg_trg_dlg55555,udg_dlgHRS)
call TriggerAddAction(gg_trg_dlg55555,function Trig_dlg55555_Actions)
set gg_trg_dlg5555=CreateTrigger()
call TriggerRegisterTimerEventSingle(gg_trg_dlg5555,1.)
call TriggerAddAction(gg_trg_dlg5555,function Trig_dlg5555_Actions)
set gg_trg_dlg555=CreateTrigger()
call TriggerRegisterDialogEvent(gg_trg_dlg555,udg_dlgHR)
call TriggerAddAction(gg_trg_dlg555,function Trig_dlg555_Actions)
set gg_trg_dlg55=CreateTrigger()
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(0),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(1),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(2),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(3),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(4),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(5),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(6),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(7),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(8),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(9),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(10),"2",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55,Player(11),"2",true)
call TriggerAddCondition(gg_trg_dlg55,Condition(function Trig_dlg55_Conditions))
call TriggerAddAction(gg_trg_dlg55,function Trig_dlg55_Actions)
set gg_trg_dlg55_______u=CreateTrigger()
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(0),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(1),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(2),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(3),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(4),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(5),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(6),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(7),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(8),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(9),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(10),"EnD",true)
call TriggerRegisterPlayerChatEvent(gg_trg_dlg55_______u,Player(10),"EnD",true)
call TriggerAddCondition(gg_trg_dlg55_______u,Condition(function Trig_dlg55_______u_Conditions))
call TriggerAddAction(gg_trg_dlg55_______u,function Trig_dlg55_______u_Actions)
set gg_trg_dlg6=CreateTrigger()
call TriggerRegisterTimerEventSingle(gg_trg_dlg6,1.)
call TriggerAddAction(gg_trg_dlg6,function Trig_dlg6_Actions)
set gg_trg_dlg5=CreateTrigger()
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(0))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(1))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(2))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(3))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(4))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(5))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(6))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(7))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(8))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(9))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(10))
call TriggerRegisterPlayerEventEndCinematic(gg_trg_dlg5,Player(11))
call TriggerAddCondition(gg_trg_dlg5,Condition(function Trig_dlg5_Conditions))
call TriggerAddAction(gg_trg_dlg5,function Trig_dlg5_Actions)
set gg_trg_zxc=CreateTrigger()
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(0),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(1),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(2),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(3),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(4),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(5),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(7),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(8),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(9),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(10),0,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxc,Player(11),0,1)
call TriggerAddAction(gg_trg_zxc,function Trig_zxc_Actions)
set gg_trg_zxv=CreateTrigger()
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(0),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(1),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(2),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(3),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(4),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(5),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(7),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(8),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(9),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(10),1,1)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxv,Player(11),1,1)
call TriggerAddAction(gg_trg_zxv,function Trig_zxv_Actions)
set gg_trg_zxb=CreateTrigger()
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(0),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(1),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(2),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(3),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(4),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(5),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(7),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(8),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(9),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(10),0,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxb,Player(11),0,2)
call TriggerAddCondition(gg_trg_zxb,Condition(function Trig_zxb_Conditions))
call TriggerAddAction(gg_trg_zxb,function Trig_zxb_Actions)
set gg_trg_zxn=CreateTrigger()
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(1),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(0),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(2),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(3),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(4),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(5),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(7),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(8),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(9),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(10),1,2)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxn,Player(11),1,2)
call TriggerAddAction(gg_trg_zxn,function Trig_zxn_Actions)
set gg_trg_zxm=CreateTrigger()
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(0),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(1),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(2),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(3),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(4),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(5),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(7),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(8),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(9),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(10),0,0)
call TriggerRegisterPlayerKeyEventBJ(gg_trg_zxm,Player(11),0,0)
call TriggerAddAction(gg_trg_zxm,function Trig_zxm_Actions)
layerSlotState(Player(OX))==PLAYER_SLOT_STATE_PLAYING)then...
---

thx a lot
Last edited by Kryptonyte on July 24th, 2008, 5:50 am, edited 1 time in total.
Reason: Added a spoiler
User avatar
Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: help this trigger : How to Call cheat Dialog

Post by Kryptonyte »

Um...
Next time, use a spoiler, I'll add it for you this time though...
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
User avatar
vcd100
Newcomer
Posts: 6
Joined: September 4th, 2007, 12:08 am

Re: help this trigger : How to Call cheat Dialog

Post by vcd100 »

Kryptonyte wrote:Um...
Next time, use a spoiler, I'll add it for you this time though...
Ah~~ i'm sorry T..T
and Thanks you Y..Y
initialD
Some Honorary Title
Posts: 1713
Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: help this trigger : How to Call cheat Dialog

Post by initialD »

could you upload the J file here.
the codes you extracted are a not fullisted.
Basically it's required to press a few keys before you can activate the cheats.
But I need the J file, before I can be sure.