problem

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Flexi
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Joined: May 6th, 2008, 10:29 am

problem

Post by Flexi »

I have problem with the game's starting location.
Like dota, the starting location of a player is at the tavern, but when i shift the starting location (Unit palette) to other spot the starting location of the player do not change. Still at the tavern.
Arabidnun
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Re: problem

Post by Arabidnun »

May I see the map?
Flexi
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Re: problem

Post by Flexi »

Notice the unit spawn location is being scattered all over the map, i just cannot find the vampire's spawn location then i went to unit palette and select brown (last colour which is the vampire) and locate it at the middle.

When i went to test the map, the location is still not in the middle.
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Arabidnun
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Re: problem

Post by Arabidnun »

I believe the problem is within the triggers somewhere making the starting location of the vampires not be in the center..However this can easily be fixed.

All you need is to make a trigger for the vampires or allies of Vampires to pan to Center of map at .oo seconds of the game.

Kinda simple.

Need more info, repost
Flexi
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Re: problem

Post by Flexi »

this cannot be fixed by WE?
Arabidnun
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Re: problem

Post by Arabidnun »

The problem lies in the triggers, thus probably needs to be fixed by a trigger.

Its a simple fix though
Flexi
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Re: problem

Post by Flexi »

Im am a newbie to triggers :(
What is the simple fix? Any help?
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Kryptonyte
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Re: problem

Post by Kryptonyte »

Flexi wrote:Im am a newbie to triggers :(
What is the simple fix? Any help?
He is saying that what you need to do is a simple fix...
If you can do this in GUI (WE) then I can tell you what to do.
Here is what it should look like... (Or something like this)

Code: Select all

Event -
Time - Time elapsed  - 0.00

Conditions - 

Actions -
Camera - Pan camera for Player 12(Brown) to (Center of (Playable map area)) over 0.00 seconds
You can change the timing, or the player number to 11, for the other vampire (Dark green).
Also, if you don't want the center of the map, but a certain region, change the variable from the
"(Center of (Playable map area))" Change the "Playable map area" to the region you want.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
Flexi
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Posts: 83
Joined: May 6th, 2008, 10:29 am

Re: problem

Post by Flexi »

By using WE, is it at the trigger editor? - of what you listed, i used ctrl + f to find it but to no avail.
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Kryptonyte
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Re: problem

Post by Kryptonyte »

Flexi wrote:By using WE, is it at the trigger editor? - of what you listed, i used ctrl + f to find it but to no avail.
Yeah... in trigger editor.
That is what you need to MAKE.
You need to make that as a new trigger.
But from the sound of it, you need a region too.
So go where the tavern is, make a new region.
Then go make that trigger that I showed, and
select that region for where you want the camera
to be panned towards.
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.