[Request] Island Troll Tribes V2.42 (latest)

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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incognito
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Posts: 9
Joined: July 14th, 2008, 3:46 pm

Re: [Request] Island Troll Tribes V2.42 (latest)

Post by incognito »

Image

first 4 seconds of game, Something wrong with the way i said it?
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Bartimaeus
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Re: [Request] Island Troll Tribes V2.42 (latest)

Post by Bartimaeus »

...

...

Bah. Moved back to requests, I'll take a look at it later.
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JJ2197
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Re: [Request] Island Troll Tribes V2.42 (latest)

Post by JJ2197 »

Commands:
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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incognito
Newcomer
Posts: 9
Joined: July 14th, 2008, 3:46 pm

Re: [Request] Island Troll Tribes V2.42 (latest)

Post by incognito »

JJ's works. Thanks for everyone who put any effort into this and all time spent trying to cheat this.

Happy Hacking.
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masterkronus
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Joined: July 21st, 2009, 12:47 am
Title: The ParselMaster
Location: Where I want to be.

Re: [Request] Island Troll Tribes V2.42 (latest)

Post by masterkronus »

Well... This I think this may border on a necro but I'd like to point out what causes the error message that JJ2197 corrected in case other "do-it-yourself-ers" See this particular message when inserting cheat packs.

Below the AMHS_MiniMapProtectEngine function inside the Troll tribes map's .j file is this
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"|c00BB0101Warn|r|c00BB0202ing: |r"+I2S(gY(p)-1056352))
call DisplayTextToForce(bj_FORCE_ALL_PLAYERS,"|c00BB0303CHAN|r|c00BB0404GES|r |c00BB0505MAD|r|c00BB0606E (HA|r|c00BB0707CK|r|c00BB0808ED)")

This is what is displayed when the map is hacked. The function must be re-written to take this out.

If you replace the text in "" with a single space so that both read " " the map will still attempt to display the message, but will only show nothing. Useful, but not exactly the greatest solution, however it does get the job done.

JJ2197 used a different method. He rewrote the function in a display of Jass mastery that is beyond me and my nooblyness.
Oh well.