Sheep tag pls help me if you can

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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LEvoo
Newcomer
Posts: 2
Joined: August 30th, 2007, 9:42 am

Sheep tag pls help me if you can

Post by LEvoo »

I don't need help. It was a little region Problem . But thx.
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Last edited by LEvoo on July 17th, 2008, 9:40 am, edited 1 time in total.
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Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: Sheep tag pls help me if you can

Post by Kryptonyte »

This is the wrong section....
[Moved]

(Edit) I guess this is actually trigger problems, so I'm going to move it to GUI/JASS...
Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
Arabidnun
Forum Staff
Posts: 506
Joined: August 5th, 2007, 1:38 pm
Title: Gui Expert
Location: *Unknown*

Re: Sheep tag pls help me if you can

Post by Arabidnun »

Basically, when you did the triggers they wouldn't recognize what triggering player caused it

Try this:
Spoiler:
Dies
Events
Unit - A unit owned by Player 1 (Red) Dies
Unit - A unit owned by Player 2 (Blue) Dies
Unit - A unit owned by Player 3 (Teal) Dies
Unit - A unit owned by Player 4 (Purple) Dies
Unit - A unit owned by Player 5 (Yellow) Dies
Unit - A unit owned by Player 6 (Orange) Dies
Unit - A unit owned by Player 7 (Green) Dies
Conditions
((Unit-type of (Triggering unit)) Equal to BÁRÁNY) or ((Unit-type of (Triggering unit)) Equal to Black Sheep)
Actions
Player - Set Player 8 (Pink) Current gold to ((Player 8 (Pink) Current gold) + (100 / Wolfnr))
Player - Set Player 9 (Gray) Current gold to ((Player 9 (Gray) Current gold) + (100 / Wolfnr))
Player - Set Player 10 (Light Blue) Current gold to ((Player 10 (Light Blue) Current gold) + (100 / Wolfnr))
Player - Set Player 11 (Dark Green) Current gold to ((Player 11 (Dark Green) Current gold) + (100 / Wolfnr))
Player - Set Player 12 (Brown) Current gold to ((Player 12 (Brown) Current gold) + (100 / Wolfnr))
Set Playere = (Owner of (Killing unit))
Set LE[(Player number of (Owner of (Killing unit)))] = (1 + LE[(Player number of Playere)])
Unit Group - Pick every unit in (Units in Everywhere <gen> owned by (Owner of (Dying unit))) and do (Unit - Remove (Picked unit) from the game)
Player Group - Remove (Owner of (Dying unit)) from Sheep
Unit - Create 1 Bárány lélek for (Owner of (Dying unit)) at (Random point in Fence Zone <gen>) facing Default building facing degrees
Player Group - Add (Owner of (Dying unit)) to Spirit
Unit - Remove (Dying unit) from the game
Trigger - Run Setup Leader <gen> (ignoring conditions)

Heres the Map:
Báránytag 1[1].0.w3x
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