[Request] Vampirism Meltdown v1.7b

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Scotch
Forum Staff
Posts: 369
Joined: March 22nd, 2008, 1:57 am

[Request] Vampirism Meltdown v1.7b

Post by Scotch »

Map Info: Vampirism Meltdown is based on a tag game (basically the same as any other vampirism map because it has the same objectives and goals), humans build and build defences quickly and they're goal is to kill the vampires and save the Earth from doom. Vampires, they're goal is to destroy the earth and put doom upon the world, vampires will try to kill the defenceless and easier humans first and don't click me items to succeed in killing the pro humans. Humans also need to build income such as gold mines so they can obtain gold for better harvesters, weapons and upgrades, better defence systems. Vampires can don't click me items to make themselves stronger and gain a better chance into killing the human's.

Map Link: http://www.mediafire.com/?mhdwhjt0zhd

What can be added: JJ's CP

Also, if you could make the activator: -win<space><space> (<spaces> are actual spaces)

thanks :)
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Cagik
Old Wrinkly Member
Posts: 270
Joined: May 28th, 2008, 10:18 am
Location: Ukraine

Re: [Request] Vampirism Meltdown v1.7b

Post by Cagik »

Spoiler:
-win<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Scotch
Forum Staff
Posts: 369
Joined: March 22nd, 2008, 1:57 am

Re: [Request] Vampirism Meltdown v1.7b

Post by Scotch »

Tested, works.

Thanks :)