Editing unit/ability data
Moderator: Cheaters
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- Newcomer
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- Joined: July 8th, 2008, 1:48 pm
Editing unit/ability data
I was opening a map to edit some of the unit stats and ability stats, but even after using XDep I couldn't open the map due to Not enough storage (AUWeRandomGroupSet) or whatever. So I decided to extract the data and import it into a new map, which worked. I then edited the data in the new map, saved, then extracted it again and imported it into the real map. When I played the real map, however, none of the units had names (except the heroes, who were called Default String) and none of the abilities had tooltips (just blank boxes). Help?
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- Forum Staff
- Posts: 2618
- Joined: June 2nd, 2007, 6:53 pm
- Title: I Just Lost the Game
Re: Editing unit/ability data
If the out of memory error displays, then it is still deprotected. Default String... Oh, I get it. Make sure that when you import the custom object files, that you also import the strings into the blank map. The information like names, tooltips, etc. are often kept in the strings, and accessed by the custom object files.
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If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle