Trigger Help
Moderator: Cheaters
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- Member
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Re: Trigger Help
If its too leaky i could get it in JASS if you tell me how to put it in my map and how to change some of the values like how much pushed back , and if in jass please also give me a Melee and Ranged Version. i like GUI because when someone helps me and can edit it a little if needed for another map.
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- Member
- Posts: 52
- Joined: December 16th, 2007, 2:23 am
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- Member
- Posts: 52
- Joined: December 16th, 2007, 2:23 am
Re: Trigger Help
Bump, -.- this is the second bump now.
Last edited by ZilvaX on July 8th, 2008, 11:54 pm, edited 1 time in total.
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- The Flying Cow!
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Re: Trigger Help
We've forgotten about you and we don't want to remember youZilvaX wrote:Bumb, -.- this is the second bumb now.
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- Forum Staff
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- Title: Gui Expert
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Re: Trigger Help
Am I reading this right, You want a custom spell that when activated it knocks back an opponent 100 range and does 100 damage? Is that all?
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- Legendary Genius
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Re: Trigger Help
He wants it to move the attacked unit twice the amount of the damage...
I think he just used 100 as an example... as in he would want it to be
more than just that one number...
I think he just used 100 as an example... as in he would want it to be
more than just that one number...
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Motherboard: GA-990FXA-UD3
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- Forum Staff
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Re: Trigger Help
Sorry, I never check GUI section.
Report this in JASS and I'll do it probably tomorrow.
I'll make a nice, easy to import, customizable JASS system.
Report this in JASS and I'll do it probably tomorrow.
I'll make a nice, easy to import, customizable JASS system.
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- Forum Staff
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- Title: Gui Expert
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Re: Trigger Help
I would like more information kinda...
I was thinking of making a gui trigger that has a % chance of casting when attacking like a critical strike.
I could produce a beta map, if I like what I see....
EDIT: Try these things....
I was thinking of making a gui trigger that has a % chance of casting when attacking like a critical strike.
I could produce a beta map, if I like what I see....
EDIT: Try these things....
Spoiler: