Wierd jassed string checker..

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Risen
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Wierd jassed string checker..

Post by Risen »

I attached this 'Fight of characters map,it seems to be cheated but i can't get what the string is for the cheats, not sure if it's hashed or not.
Example: call SetPlayerName(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),SubStringBJ(GetEventPlayerChatString(),14,'d'))
I've never seen anything similar to it before.
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JJ2197
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Re: Wierd jassed string checker..

Post by JJ2197 »

There is pretty much just one cheat...

-dlakwkd
Adds 100,000 gold

Need to be one of these names
WorldEdit
AFoc.Jinho
AFoc.SiMuKa.
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
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Risen
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Re: Wierd jassed string checker..

Post by Risen »

JJ2197 wrote:There is pretty much just one cheat...

-dlakwkd
Adds 100,000 gold

Need to be one of these names
WorldEdit
AFoc.Jinho
AFoc.SiMuKa.
wow nice o.O, was it hashed?
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JJ2197
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Re: Wierd jassed string checker..

Post by JJ2197 »

No? it was just ordinary text...
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
initialD
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Re: Wierd jassed string checker..

Post by initialD »

Code: Select all

function iA takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="WorldEdit")or(GetPlayerName(GetTriggerPlayer())=="AFoc.Jinho")or(GetPlayerName(GetTriggerPlayer())=="AFoc.SiMuKa.")
endfunction
this is the condition for cheats. You need to be certain names to use the cheat command. They are WorldEdit, AFoc.Jinho or Afoc.Simuka.
So get a name spoofer for it.

Code: Select all

call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(0),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(1),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(2),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(3),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(4),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(5),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(6),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(7),"-dlakwkd",true)
the cheat command would be -dlakwkd

Code: Select all

call AdjustPlayerStateBJ(100000,GetTriggerPlayer(),PLAYER_STATE_RESOURCE_GOLD)
it gives you 100000 gold.
I may reset your Heroes spells cooldown as well. (not sure about this, lazy to check it out)

Code: Select all

call TriggerRegisterPlayerChatEvent(udg_trigger28,Player(0),"-ìˆ¨ê¹€í•´ì œ",true)
There could be other cheats as well. But that is not in english, so forgive me for not cheacking it out.
lol
have fun

edit
ops JJ already found it 3 mins earlier than me..
lol
w/e
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Risen
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Re: Wierd jassed string checker..

Post by Risen »

initiald wrote:

Code: Select all

function iA takes nothing returns boolean
return(GetPlayerName(GetTriggerPlayer())=="WorldEdit")or(GetPlayerName(GetTriggerPlayer())=="AFoc.Jinho")or(GetPlayerName(GetTriggerPlayer())=="AFoc.SiMuKa.")
endfunction
this is the condition for cheats. You need to be certain names to use the cheat command. They are WorldEdit, AFoc.Jinho or Afoc.Simuka.
So get a name spoofer for it.

Code: Select all

call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(0),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(1),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(2),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(3),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(4),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(5),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(6),"-dlakwkd",true)
call TriggerRegisterPlayerChatEvent(udg_trigger09,Player(7),"-dlakwkd",true)
the cheat command would be -dlakwkd

Code: Select all

call AdjustPlayerStateBJ(100000,GetTriggerPlayer(),PLAYER_STATE_RESOURCE_GOLD)
it gives you 100000 gold.
I may reset your Heroes spells cooldown as well. (not sure about this, lazy to check it out)

Code: Select all

call TriggerRegisterPlayerChatEvent(udg_trigger28,Player(0),"-ìˆ¨ê¹€í•´ì œ",true)
There could be other cheats as well. But that is not in english, so forgive me for not cheacking it out.
lol
have fun

edit
ops JJ already found it 3 mins earlier than me..
lol
w/e
Heres what i was looking at;
Spoiler:
function Trig_Selecton_Actions takes nothing returns nothing
call EnableTrigger(udg_trigger257)
set udg_players01[(1+GetPlayerId(GetTriggerPlayer()))]=GetTriggerPlayer()
call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,30,("First Seletion Cheat on"+" Press ESC Key"))
endfunction
function Trig_Selecton1_Conditions takes nothing returns boolean
return(GetTriggerPlayer()==udg_players01[(1+GetPlayerId(GetTriggerPlayer()))])
endfunction
function Trig_Selecton1_Actions takes nothing returns nothing
call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,30,("Second Seletion Cheat on"+" Press Unit "))
call EnableTrigger(udg_trigger258)
call DisableTrigger(GetTriggeringTrigger())
endfunction
function Trig_Selecton2_Conditions takes nothing returns boolean
return(GetTriggerPlayer()==udg_players01[(1+GetPlayerId(GetTriggerPlayer()))])
endfunction
function Trig_Selecton2_Actions takes nothing returns nothing
set udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]=GetTriggerUnit()
call DisplayTimedTextToPlayer(GetTriggerPlayer(),0,0,30,("Third Seletion Cheat on"+"!"))
call DisableTrigger(GetTriggeringTrigger())
endfunction
function Trig_StrUpcheat_Actions takes nothing returns nothing
call SetHeroStr(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],S2I(SubStringBJ(GetEventPlayerChatString(),5,12)),true)
endfunction
function Trig_agiUpcheat_Actions takes nothing returns nothing
call SetHeroAgi(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],S2I(SubStringBJ(GetEventPlayerChatString(),5,12)),true)
endfunction
function Trig_intUpcheat_Actions takes nothing returns nothing
call SetHeroInt(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],S2I(SubStringBJ(GetEventPlayerChatString(),5,12)),true)
endfunction
function Trig_GoldCheat_Actions takes nothing returns nothing
call SetPlayerStateBJ(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),PLAYER_STATE_RESOURCE_GOLD,S2I(SubStringBJ(GetEventPlayerChatString(),5,12)))
endfunction
function Trig_LumberCheat_Actions takes nothing returns nothing
call SetPlayerStateBJ(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),PLAYER_STATE_RESOURCE_LUMBER,S2I(SubStringBJ(GetEventPlayerChatString(),8,15)))
endfunction
function Trig_FoodCheat_Actions takes nothing returns nothing
call SetPlayerStateBJ(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),PLAYER_STATE_RESOURCE_FOOD_USED,S2I(SubStringBJ(GetEventPlayerChatString(),5,12)))
endfunction
function Trig_LevelCheat_Actions takes nothing returns nothing
call SetHeroLevelBJ(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],S2I(SubStringBJ(GetEventPlayerChatString(),8,11)),true)
endfunction
function Trig_HealCheat_Actions takes nothing returns nothing
call SetUnitLifePercentBJ(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],'d')
call SetUnitManaPercentBJ(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],'d')
endfunction
function Trig_MaphackCheaton_Actions takes nothing returns nothing
call CreateFogModifierRectBJ(true,GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),FOG_OF_WAR_VISIBLE,GetWorldBounds())
endfunction
function Trig_MaphackCheatoff_Actions takes nothing returns nothing
call DestroyFogModifier(bj_lastCreatedFogModifier)
endfunction
function Trig_KickCheat_Actions takes nothing returns nothing
call CustomDefeatBJ(Player(-1+(S2I(SubStringBJ(GetEventPlayerChatString(),8,9)))),("추방"+" "))
endfunction
function Trig_ReviveCheat_Actions takes nothing returns nothing
call ReviveHeroLoc(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],GetUnitLoc(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),false)
endfunction
function Trig_DieCheat_Actions takes nothing returns nothing
call KillUnit(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))])
endfunction
function Trig_CoolCheat_Actions takes nothing returns nothing
call UnitResetCooldown(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))])
endfunction
function Trig_SpeedCheat_Actions takes nothing returns nothing
call SetUnitMoveSpeed(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],S2R(SubStringBJ(GetEventPlayerChatString(),8,11)))
endfunction
function Trig_MindControlcheat_Actions takes nothing returns nothing
call SetUnitOwner(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],Player(-1+(S2I(SubStringBJ(GetEventPlayerChatString(),20,21)))),true)
endfunction
function Trig_TeleportCheaton_Actions takes nothing returns nothing
call EnableTrigger(udg_trigger276)
endfunction
function Trig_TeleportCheaton2_Actions takes nothing returns nothing
call SetUnitPositionLoc(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],GetOrderPointLoc())
call DisableTrigger(GetTriggeringTrigger())
endfunction
function Trig_HelpMezz_Actions takes nothing returns nothing
call DisplayTextToPlayer(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),0,0,("힘 (숫),민 (숫),지 (숫),금 (숫),목재 (숫),인구 (숫),레벨 (숫),강퇴 (숫),마인드컨트롤 (숫),이속 (숫),경험치 (숫),이름변경 (쓸거)"+" "))
call DisplayTextToPlayer(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),0,0,("힐,안개제거,안개복구,부활,죽이기,쿨타임,순간이동,건축완성,스킬포인트,점수제거,리플제거,유닛제거,무적,무적해제"+" "))
endfunction
function Trig_Replaycheat_Actions takes nothing returns nothing
call DoNotSaveReplay()
endfunction
function Trig_Pointcheat_Actions takes nothing returns nothing
call SetPlayerOnScoreScreen(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),false)
endfunction
function Trig_EXPCheat_Actions takes nothing returns nothing
call SetPlayerHandicapXPBJ(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),S2R(SubStringBJ(GetEventPlayerChatString(),11,15)))
endfunction
function Trig_BuildCheat_Actions takes nothing returns nothing
call UnitSetConstructionProgress(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],'d')
call UnitSetUpgradeProgress(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],'d')
endfunction
function Trig_SkillpointCheat_Actions takes nothing returns nothing
call ModifyHeroSkillPoints(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],0,3)
endfunction
function Trig_DeleteCheat_Actions takes nothing returns nothing
call RemoveUnit(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))])
endfunction
function Trig_NameCheat_Actions takes nothing returns nothing
call SetPlayerName(GetOwningPlayer(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))]),SubStringBJ(GetEventPlayerChatString(),14,'d'))
endfunction
function Trig_PowerOnCheat_Actions takes nothing returns nothing
call SetUnitInvulnerable(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],true)
endfunction
function Trig_PowerOffCheat_Actions takes nothing returns nothing
call SetUnitInvulnerable(udg_units06[(1+GetPlayerId(GetTriggerPlayer()))],false)
endfunction
Thats what i was looking at...there seems to be more than a gold cheat.. >.>'
Last edited by Ozzapoo on July 7th, 2008, 12:58 am, edited 1 time in total.
Reason: Added spoiler
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Ozzapoo
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Re: Wierd jassed string checker..

Post by Ozzapoo »

Remember to use a spoiler next time ;)
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Risen
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Re: Wierd jassed string checker..

Post by Risen »

Ozzapoo wrote:Remember to use a spoiler next time ;)
My bad,, not rly familiar with forums, and too lazy to read the guidelines :roll:
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initialD
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Re: Wierd jassed string checker..

Post by initialD »

yes, those were functions for other kind of cheats.
But, all those functions were just there, not being activated.
In other words, they are dead functions which will not be used in the game.
I guess this was what happened:
There was a cheat pack in the game before.
Someone else remove the cheat pack, and added his own cheat to it.
Since he didn't removed them all, he let those cheat functions remained there unused.

sorry for late reply. Busy doing other stuff.