Weapon Upgrade System and in game camera

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Darkness568
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Posts: 97
Joined: June 18th, 2007, 12:45 am

Re: Weapon Upgrade System and in game camera

Post by Darkness568 »

ok that works out great, but how do you make it so that you can choose which barracks you want to go to that you control just keep copying the trigger and changing region and location? Also i would like it so it changes a tower too right by it which i can do myself, but how do i make it so that if neutral anyone captures it, but if its not neutral anymore the other team has to destroy the tower before it can be captured.
Bushido

Re: Weapon Upgrade System and in game camera

Post by Bushido »

Don't double post, there's an edit Button, since ur long enough here, u'll recieve a Warning.
Darkness568
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Posts: 97
Joined: June 18th, 2007, 12:45 am

Re: Weapon Upgrade System and in game camera

Post by Darkness568 »

Sorry i didnt notice my post was on another page while i was reading on the page before. And that was super fast i literally just made that one. And although i might have been a member here i have not really started coming besides the last 2 weeks.
Arabidnun
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Re: Weapon Upgrade System and in game camera

Post by Arabidnun »

[blinking]
Trigger Map
[/blinking]
Spoiler:
Have no fear, your answers are here. I have changed a few things in this map so they meet your specifications a little differently.
1) teleportation system different(you can choose where to tele only if you control)
2) Tower added
3) People must kill tower before capturing *Barracks*
4) New tower created when barracks capture for triggering player

Hope you like it.
Capture System+Tele System.w3x
You do not have the required permissions to view the files attached to this post.
Darkness568
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Posts: 97
Joined: June 18th, 2007, 12:45 am

Re: Weapon Upgrade System and in game camera

Post by Darkness568 »

Thank you i will start testing now then impliment. Also one question what does the set tower function do in map initialization.
Arabidnun
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Re: Weapon Upgrade System and in game camera

Post by Arabidnun »

The set tower variable sets it so that it sets the Gaurd Tower in the map = a variable, So instead of creating a bunch of variables for when I want to create a new tower, I replace the guard tower with Tower, and when i make a new tower, i just set that new guard tower that i made = Tower variable.
Darkness568
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Posts: 97
Joined: June 18th, 2007, 12:45 am

Re: Weapon Upgrade System and in game camera

Post by Darkness568 »

Ok so instead of repeating the trigger it will do it whenever there is a guard tower and a new person controls it?
Arabidnun
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Re: Weapon Upgrade System and in game camera

Post by Arabidnun »

Yes, so whenever the unit changes again, instead of a crazy trigger, i just set the tower to a specific variable that changes to a new tower every time.
Darkness568
Member
Posts: 97
Joined: June 18th, 2007, 12:45 am

Re: Weapon Upgrade System and in game camera

Post by Darkness568 »

Alright i got it working and thanks for all your help, but just one more thing i was wondering if there is a way to make it so the upgrade system so that if someone clicks on the item it takes away the gold and gives them the new one. (Added name to map helpers list in-game)
Arabidnun
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Re: Weapon Upgrade System and in game camera

Post by Arabidnun »

I don't really understand what you are asking for.

Any chance u can explain a little better?

Edit: Oh, do you mean when somone wants to capture a neutral terroirty that they must have X amount of gold before they can capture it?