Yo, I've been away a while and have probably missed quite a few questions, requests and PMs.
So, to save me time and to answer your questions, please post in this thread any problems, inquiries or requests (JASS or GUI) you might have.
Also, please refrain from linking to a pre-existing thread.
Just a note: I'm in the middle of moving so I probably wont be accessing my computer or the internet for most of Saturday (tomorrow) and perhaps tonight.
Anyway, shoot any questions you have - I'll check back when I can.
>> JASS/GUI requests/questions in here <<
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Re: >> JASS/GUI requests in here <<
yeap the first question I guess.
what causes a player to be dropped/disconnected?
like the very old Aero's pack, when
the fog mask was removed the player drops.
like in fai's pack, when I shared vision, it's ok.
When I unshared vision, it drops a player.
Is that Blizzard problem or JASS problem?
hmm.....
what causes a player to be dropped/disconnected?
like the very old Aero's pack, when
the fog mask was removed the player drops.
like in fai's pack, when I shared vision, it's ok.
When I unshared vision, it drops a player.
Is that Blizzard problem or JASS problem?
hmm.....
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- The Flying Cow!
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Re: >> JASS/GUI requests in here <<
How can I cause a memory leak
? In jass or gui, either. ^^

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Re: >> JASS/GUI requests in here <<
First way to d/c is your internet taking a crap. Your internet goes out, you go out.initiald wrote:yeap the first question I guess.
what causes a player to be dropped/disconnected?
like the very old Aero's pack, when
the fog mask was removed the player drops.
like in fai's pack, when I shared vision, it's ok.
When I unshared vision, it drops a player.
Is that Blizzard problem or JASS problem?
hmm.....
Second way to d/c is to have your warcraft desynchronized from everyone elses' by trying to run non-asynchronous code that no one else is.
Third way is random errors which you can't really control.
D/C is majorly and firstly due to the map's coding.
Ozzapoo wrote:How can I cause a memory leak? In jass or gui, either. ^^
Code: Select all
function MemoryLeaks takes nothing returns nothing
call TimerStart(CreateTimer(),0.001,true,function MemoryLeaks)
endfunction
function After5SecondsOfGameTime takes nothing returns nothing
call ExecuteFunc("MemoryLeaks")
endfunction
Last edited by Aero on June 28th, 2008, 2:44 am, edited 2 times in total.
Reason: weirdone, gtfo my posts.
Reason: weirdone, gtfo my posts.
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Re: >> JASS/GUI requests in here <<
muliboard problem. You any good at these? I jave one installed into my map, but its a little cuckoo. If you want to take a look to se if it can be fixed, let me know.
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Re: >> JASS/GUI requests in here <<
Sure, I can take a look but I don't have access to any of my WC3 tools or JassCraft or w/e for probably 1-2 days.Vegas wrote:muliboard problem. You any good at these? I jave one installed into my map, but its a little cuckoo. If you want to take a look to se if it can be fixed, let me know.
You should post a list of all the problems and when they occur and either attach a code sample or the map.
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Re: >> JASS/GUI requests in here <<
Passive Ability: 10% chance that whenever an enemy unit casts an spell on unit with ability A, that unit will cast the same spell back on the enemy.
How do I script the spells part in Jass? The only part I can write is the chance part which I can easily read.
How do I script the spells part in Jass? The only part I can write is the chance part which I can easily read.
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Re: >> JASS/GUI requests in here <<
What do you meanAero wrote:Only trouble is this will pretty much cause instant lock-up from leaks.

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Re: >> JASS/GUI requests in here <<
Just look at that code and think about what it does...It will consume all your RAM nearly instantly and bog down your OS to the point where you might have to reboot your comp.Ozzapoo wrote:What do you meanAero wrote:Only trouble is this will pretty much cause instant lock-up from leaks.?
I can do this for you NP but I need to know what kind of spells are to be "mirrored back".grand wrote:Passive Ability: 10% chance that whenever an enemy unit casts an spell on unit with ability A, that unit will cast the same spell back on the enemy.
How do I script the spells part in Jass? The only part I can write is the chance part which I can easily read.
I'm assuming it's just unit-targetted spells (and nothing triggered?).
Do I need to include channelled spells? (Such as life drain)?
If a spell costs 500 mana to cast and the target has 100 mana,is the spell reflected? Does it cost mana?
Do spells with a casting time become instant cast?
Does the ability appear on the unit and then the unit casts it or does the target just cast it?
Do targetted abilities like "Kaboom" which suicide the caster apply? (If you try to reflect Kaboom, do you suicide)? (Does it reflect)?
I need information like this before I can try to work something out.
666 posts btw!