find the ability raw code in a custom map

General discussion of Warcraft 3. Threads may may be posted here if they don't fit into the other sections.

Moderator: Cheaters

projecttemp
Junior Member
Posts: 40
Joined: November 26th, 2007, 6:09 pm

find the ability raw code in a custom map

Post by projecttemp »

i use JJCP, it have a add ability command but is nearly useless since i dont know the raw code, so i there a way to get it without opening it??
User avatar
Senethior459
Forum Staff
Posts: 2618
Joined: June 2nd, 2007, 6:53 pm
Title: I Just Lost the Game

Re: find the ability raw code in a custom map

Post by Senethior459 »

Use MPQMaster to open the map. Then, extract the files that you need. Here's a list of files and what they are:
war3map.j - Jass
war3map.wts - Strings
war3map.w3t - Items
war3map.w3u - Units
war3map.w3b - Destructibles
war3map.w3d - Doodads
war3map.w3a - Abilities
war3map.w3h - Buffs/Effects
war3map.w3? - Upgrades (I've never found a map with custom upgrades and opened it to see)
Extract the ones that you want to learn the rawcodes for. Then, open the World Editor, and open the Object Editor (F6). Switch to the tab of the one that you want, and click File>Import XXX Settings. (XXX is the tab that you're on, Unit, Doodad, etc. It changes from tab to tab)
Then, click View>Display Values As Raw Data (Ctrl+D). All of the items will now have the rawcodes with their real name in parentheses next to it (so, Cloak of Shadows displays as clsd (Cloak of Shadows)).
My Warcraft III Tool Collection
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
User avatar
Bartimaeus
Tyrannical Drama Queen
Posts: 4430
Joined: November 19th, 2007, 5:05 am
Been thanked: 2 times

Re: find the ability raw code in a custom map

Post by Bartimaeus »

.w3q is upgrades.

The answer to your question is no, there is no way to get it without opening the map.
projecttemp
Junior Member
Posts: 40
Joined: November 26th, 2007, 6:09 pm

Re: find the ability raw code in a custom map

Post by projecttemp »

ok thank you