IssuePointOrderByIdLoc problems.

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Ozzapoo
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IssuePointOrderByIdLoc problems.

Post by Ozzapoo »

I was trying to make a little auto-kaboom trigger and this is (part of) how I did it.

call IssuePointOrderByIdLoc(u,1093677110,PolarProjectionBJ(GetUnitLoc(u3),dist,angle))

I know it's not good to use BJ, but w/e

So at first it was like:

call IssuePointOrderByIdLoc(u,'A006',PolarProjectionBJ(GetUnitLoc(u3),dist,angle))

So I tried changing the rawcode to an actually integer.
The problem is, nothing I tried would actually make the unit (u) do anything... It only did something when I did this:

call IssuePointOrderLoc(u,"move",PolarProjectionBJ(GetUnitLoc(u3),dist,angle))

Which is something I don't want to do!

So is there anyway I can do this :D?
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weirdone2
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Joined: June 3rd, 2007, 8:03 pm

Re: IssuePointOrderByIdLoc problems.

Post by weirdone2 »

I'm pretty sure you have to use the base abil, so try finding what A006 is based off and tell him to do that.
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Ozzapoo
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Joined: November 2nd, 2007, 10:34 pm
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Re: IssuePointOrderByIdLoc problems.

Post by Ozzapoo »

Nvm... I just used UnitDamagePoint() in the end XD
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