Game Cache

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Masterstitch
Senior Member
Posts: 173
Joined: December 14th, 2007, 9:56 am
Title: Naruto Addict

Game Cache

Post by Masterstitch »

I was wondering how to use a Game Cashe i wanna use one to store a unit for a trigger its for Naruto's Shadow Clone Jutsu im going to make him use it then have extra of his hero spawn then learn it then use it but if i remove the extras from the game the clones dissappear and i dont know how to use a Game Cashe to keep them on the map but i also dont know how to reuse the heros and keep them at the same lvl as my Main Naruto Hero anyone wiing to help me out? because im makeing my own Naruto map and im will credit anyone here who helps me do this :) but for me to credit you its gotta work and i have to know your Battle.net User Name and thanks for takeing the time to read this
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Ozzapoo
The Flying Cow!
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Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Game Cashe

Post by Ozzapoo »

We need more beef (info) on what exactly you want to store...
It's like saying:

Hi! I want you to make a game cache trigger that will store this unit inside this variable. And make it work please. Thanks!

^Uh.... Not enough info ><
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Rich Kane
Member
Posts: 77
Joined: May 27th, 2008, 9:08 pm

Re: Game Cashe

Post by Rich Kane »

ye i agree abit more info would help.
the keeping of same level would be easy for any units tho. just add all clones to a unit group X disable xp gain on the clones and everytime the main char, i asume naruto, level up then set level of all in group to level of naruto. when ever u wana get rid of them remove them from group.
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Masterstitch
Senior Member
Posts: 173
Joined: December 14th, 2007, 9:56 am
Title: Naruto Addict

Re: Game Cashe

Post by Masterstitch »

srry let me explain a little better i have the image spell from the orc blademaster and made it for my Naruto hero as Kage Bunshin no Jutsu (Shadow Clone Jutsu) to make the images but the maximum image limit isnt enough i wanted to make more Narutos come from a game cache then use triggers to teach them the lvl of the spell the main Naruto has and have them cast it then put the created narutos back into the game cache so their images they made stay in the game because if i remove the extras from the game their images are destroyed too i already have the part of the trigger to cast the spell learn it and so on just the game cache confuses me also i already have the spell made (you probably know this anyway) i just need to know how game caches work like what to set up and such so if you could help me learn to use game caches then your the best remember every bit of help i get from this forum will be credited in my map
Rich Kane
Member
Posts: 77
Joined: May 27th, 2008, 9:08 pm

Re: Game Cashe

Post by Rich Kane »

im not so good with game cashe myself but i will suggest an alternitive if all you want is more illusions. you could use a trigger to spawn a dummy spell caster that has the item spell (changed into a unit spell) wand of illusion and create like X casters get each of them to make the illusion of naruto and remove the casters which would add an additional X illusions that live for their duration and you can easily make the illusion damage / duration ect level up with the hero ability. If you want to try this approach i would be more than willing to help you do it just let me kno.

Edit : just checked the spell that you would have to make would be under special > items > 'item illusion' just copy it as a unit spell ect ect.
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Masterstitch
Senior Member
Posts: 173
Joined: December 14th, 2007, 9:56 am
Title: Naruto Addict

Re: Game Cache

Post by Masterstitch »

i am grateful for the help man but im sticking firm to my game cache way of doing this so imma need help from someone experienced with them