Question on Silk Object/Xdep

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dead_or_alivex
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Question on Silk Object/Xdep

Post by dead_or_alivex »

Hai. Alright, I'm trying to restore the object data of DotA 6.52 with Silk Object. Problem is, after running it through Xdep, the *.w3q, *.w3t, *.w3u and *.w3h files don't show up. I'm not sure why - Xdep has always worked on previous versions of DotA.

I've always been doing the following (quote from George):
Here is what you need to do

1. take all the files from the unit folder and take w3a,q,t,u,h and place them in the MAP folder of silk object (not in WarMPQ)
2. check for empty files (mostly 0 kb). Open them and check whether they have anything in there - If they dont have anything and seem to stop the procedure of silk object then delete the 0 byte (empty) files

For instance: in dota there are campaigncustom.txt (something like that) that are empty and dont let silk obj finish

3. The files that will come out after the program finished are placed in the root folder of Silk obj and those are war3map.w3a,q,t,u,h - Just place those files in the root of the map you want to have custom objects - with MPQ Master, right click and select Add Files.

Simple isnt it?
Is there something else I need to do this time, or any way around this? Is this a result of protection?

I'd appreciate any help. Thanks.
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Xantan
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Re: Question on Silk Object/Xdep

Post by Xantan »

Don't use xdep unless you want a corrupted map.


Use MPQMaster to get those files.
dead_or_alivex
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Re: Question on Silk Object/Xdep

Post by dead_or_alivex »

Could you explain how? I did search and try a few things: one was getting a listfile with MPQRecover, from your guide to deprotection. I opened the map with MPQMaster and the listfile, but the files were still missing. I tried the listfile from Xdep as well; didn't work either.
dead_or_alivex
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Re: Question on Silk Object/Xdep

Post by dead_or_alivex »

Bump. Sorry, but I've been trying to figure this out for the past few days and have as yet been unsuccessful.
GeorgeMots
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Re: Question on Silk Object/Xdep

Post by GeorgeMots »

You wont find those files as icefrog didnt widgetize those file ( cant remember why - i think its mentioned in the changelog - ) thats why the maps size is increased.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
dead_or_alivex
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Re: Question on Silk Object/Xdep

Post by dead_or_alivex »

Mm, I see. Thanks. How do I recover the object data and view it, then?
GeorgeMots
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Re: Question on Silk Object/Xdep

Post by GeorgeMots »

You will have to widzetize the missing files - i think its units and abilities - and then use silk object on the map.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
dead_or_alivex
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Re: Question on Silk Object/Xdep

Post by dead_or_alivex »

I'm sorry to be such a bother, but how? I tried using Widgetizer on the released, protected map, and it closed with errors. I found some object data in the Output folder, but everything was in strings and text files. That's not the way to do it, is it?
dead_or_alivex
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Re: Question on Silk Object/Xdep

Post by dead_or_alivex »

Bump.
Bushido

Re: Question on Silk Object/Xdep

Post by Bushido »

After 5 Day's u can bump -,-

wait for george