(Request) Dota 6.51

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Kords
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(Request) Dota 6.51

Post by Kords »

Well first of all i would like to thank the admin and moderators for such a great site, last week i stumbled upon looking for some itemids, ability ids, and hero ids. Im from South Africa where the support of such sites are small compared to europe and the states. We are trying to encourage all aspects of gaming whether from modding to offering a service to gamers.

We are currently working on a project parsing replay data from the w3g files for stats for our local pvpgn server. But the set of scripts we had was very limited, loads and loads of ids missing. I can guess that it is a real big schlep giving all the ids but if someone could please help me with a list of all the ids in Dota 6.48 to 6.51 about 200 gamers and modders would be really grateful.

I will ask one of our growing sites to add a direct link to such a great site. South African modding and gaming community lacks cause the big guns that have been running for a well dont try and help any up and coming sites.

Thanks for any help in advance
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Ozzapoo
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Re: (Request) Dota 6.51

Post by Ozzapoo »

Try looking at the war3map.w3u and war3map.w3t and war3map.w3a files... They should (i'm not too good with rawcodes) have all the custom rawcodes...

EDIT: Wait.. ur talking about rawcodes.. right? 0.o
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JJ2197
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Re: (Request) Dota 6.51

Post by JJ2197 »

If it's just the rawcodes you want load this map in WE and do View, rawcodes
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Kords
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Re: (Request) Dota 6.51

Post by Kords »

Dled the file havent had a look at it, the codes im talking about are the codes 4 letter codes for abilities and items. For example when a hero researches his ability to gain +1 to all stats its Aamk, thats what im looking for.

Thanks so far
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JJ2197
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Re: (Request) Dota 6.51

Post by JJ2197 »

Yea, those are called Rawcodes ;)
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Ozzapoo
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Re: (Request) Dota 6.51

Post by Ozzapoo »

Hm... Did you just get the w3t,w3u and w3a files and just load them into a blank map?
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Kords
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Re: (Request) Dota 6.51

Post by Kords »

I opened them in a txt editor, learnt a little russian on the way as well cause i i dled that extracting tool for w3x files but was russian version but lucky for short cut keys lol. I noticed that there are a few hero names missing from that.

Thanks alot guys really appreciate it.
Kords
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Re: (Request) Dota 6.51

Post by Kords »

Thank for help JJ, it has really helped a lot man. Everything is going well except for one minor thing. With the php scripts i have that parse the replay files they have an error detection for raw codes that arent recognised and then with another desktop parser everything works together to determine what ability and what time an item or ability was bought or built respectively. Well to cut a long story short i am having a problem with the centaur warchief, bradwarden, in the dota map, his ultimate ability Great Fortitude, which has the raw code A01L features some times on other heroes. Actually this has only occured once with lina inverse. Cause the parsed info from the replay said that lina inverse had carried out the same ability. ???? Any clues

***EDIT***

Found the problem, player left game and some other nub used that hero and researched its ability therefore registered as ability for that player. lol. thanks for all the help.
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Ozzapoo
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Re: (Request) Dota 6.51

Post by Ozzapoo »

Pardon me for sounding noob, but I cant seem to find centaur (i tried using search) in the unit list... i can't find techeis either?
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Kords
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Re: (Request) Dota 6.51

Post by Kords »

K centaur is actually Bradwarden and techies im taking a guess here will be squee and spleen but good luck trying to find that. Some of the heroes werent in that wts file of the dota w3x file jj shared with us. but u gonna have to try and find them some how. also a get urself dw3gparser app it can help a bit with the hero names, or what the game refers to them you can also find that appz source code and have a look through there.