Mages, Magic and Mayhem

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

User avatar
Ozzapoo
The Flying Cow!
Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Mages, Magic and Mayhem

Post by Ozzapoo »

Oh well sorry about that....

Try this one.
You do not have the required permissions to view the files attached to this post.
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
Anarki
Member
Posts: 51
Joined: April 29th, 2007, 12:19 pm

Re: Mages, Magic and Mayhem

Post by Anarki »

Well, could you post the .j anyway? I want to have a look into it myself, but my deprotector is botched right at the moment.
User avatar
Shamanno1
Forum Staff
Posts: 912
Joined: October 21st, 2007, 6:17 am
Title: 11
Location: WorLd Of WaRcrAfT

Re: Mages, Magic and Mayhem

Post by Shamanno1 »

I posted the map cheated and single player working on the first page ;),here is the j file(cheated)..
~Everything changes~
I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.
User avatar
Ozzapoo
The Flying Cow!
Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: Mages, Magic and Mayhem

Post by Ozzapoo »

Ok definitely working. Tested...

Enjoy!
You do not have the required permissions to view the files attached to this post.
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
Anarki
Member
Posts: 51
Joined: April 29th, 2007, 12:19 pm

Re: Mages, Magic and Mayhem

Post by Anarki »

I don't think -save works. There is a delay ingame until it activates, but it didn't activate at all in here.

Also:

Code: Select all

function Trig_TurningOnSaving_Cond takes nothing returns boolean
return GetBooleanAnd(GetPlayerController(GetFilterPlayer())==MAP_CONTROL_USER,GetPlayerSlotState(GetFilterPlayer())==PLAYER_SLOT_STATE_PLAYING)
endfunction
function Trig_TurningOnSaving_Func takes nothing returns boolean
return CountPlayersInForceBJ(GetPlayersMatching(Condition(function Trig_TurningOnSaving_Cond)))>1
endfunction
function Trig_TurningOnSaving_Actions takes nothing returns nothing
if(Trig_TurningOnSaving_Func())then
call EnableTrigger(gg_trg_TrueSaveTrig)
call QuestMessageBJ(bj_FORCE_ALL_PLAYERS,1,"|cffffd700You may now|r |cff6996ff-save|r |cffffd700your Mage when desired.|r")
else
call QuestMessageBJ(bj_FORCE_ALL_PLAYERS,12,"|cffff4500The only way to cheat with my map is to hack it.  And by the way, get off your fat butt and pop one of those zits...|r")
endif
endfunction

From that .txt file posted. Looks like the problem is there.

EDIT: Sorry, haven't tested the latest version. Oops!
User avatar
Shamanno1
Forum Staff
Posts: 912
Joined: October 21st, 2007, 6:17 am
Title: 11
Location: WorLd Of WaRcrAfT

Re: Mages, Magic and Mayhem

Post by Shamanno1 »

Go to first page
AND DL THE VERSION I POSTED.
OPEN wc3,and start playing the map in single player..
Then after u got lvl 234234235 -save
wright the code and load in a normal version.
IT works
+why u ask us for cheating the map if u know how?
~Everything changes~
I have met people who have no dreams, who have simply accepted their fate to work, exist, and die. They are the most miserable people I have ever known.
Anarki
Member
Posts: 51
Joined: April 29th, 2007, 12:19 pm

Re: Mages, Magic and Mayhem

Post by Anarki »

Well, Ozzapoo's version works really well. Thanks.

Shamano, I didn't cheat the map myself for a few reasons:
1. I'm really bad at cheating maps + I don't know how to setup JJ's cheat pack. Better leave it to someone who actually knows what they are doing.
2. My deprotector has gone dead on me... it seems to have been corrupted somehow...

Thank you all for helping me :)