Mages, Magic and Mayhem

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Anarki
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Mages, Magic and Mayhem

Post by Anarki »

http://www.epicwar.com/maps/49353/

AoS/RPG with ORPG elements - save/load codes.

Protected, has internal anti-cheats, and anti-single player. These need to be disabled.

JJ's cheatpack will be fine. (That's what it's called, right?)

Thank you in advance.
Bushido

Re: Mages, Magic and Mayhem

Post by Bushido »

Tell me more about this Game..
U still didn't gived us a Map info about this Game...
Anarki
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Re: Mages, Magic and Mayhem

Post by Anarki »

Huh?

I don't see why it's necessary - I've just stated all it's main distinctive features, but fine.

It's basically an AoS style map combined with an RPG. You don't get to pick heroes - instead, you can choose your heroes' "spells", and these are remembered via save/load codes. The game remembers levels, STR/AGI/INT, gold/lumber, and spells/elements learned.

At the start of the game, you are given a short amount of time to either load a mage, or create a new one.

A few minutes in the game, the "Great War" is started - an AoS, essentially.

The map itself is incredibly boring; but the idea is quite interesting.
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Ozzapoo
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Re: Mages, Magic and Mayhem

Post by Ozzapoo »

Anarki wrote:Huh?

I don't see why it's necessary - I've just stated all it's main distinctive features, but fine.

It's basically an AoS style map combined with an RPG. You don't get to pick heroes - instead, you can choose your heroes' "spells", and these are remembered via save/load codes. The game remembers levels, STR/AGI/INT, gold/lumber, and spells/elements learned.

At the start of the game, you are given a short amount of time to either load a mage, or create a new one.

A few minutes in the game, the "Great War" is started - an AoS, essentially.

The map itself is incredibly boring; but the idea is quite interesting.
It's necessary because we dont want thing like this:
http://forum.wc3edit.net/trash-f1/map-d ... t4825.html happening...

And we need something more to do with the goal of the map... but at least you wrote something ;)
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Anarki
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Re: Mages, Magic and Mayhem

Post by Anarki »

Actually, you are right. I just realized I never stated what I wanted you guys to do.

I feel a bit stupid now. I guess I will state what I thought I did.

I want the map cheated with JJ's cheat pack, and have any anti-single player, as well as any checksums on STR/AGI/INT/GOLD/LUMBER/LEVEL removed.

Anyway, thanks.
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Ozzapoo
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Re: Mages, Magic and Mayhem

Post by Ozzapoo »

Woops, didn't read ur post properly... haven't enabled single-player... Ill do that now

EDIT: Done.. Should work now. If not, just make a post here ;)

Act: -tonton acp!

Addded jj's cp

Enjoy!
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Anarki
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Re: Mages, Magic and Mayhem

Post by Anarki »

ZOMG IT DOES NOT WORK please FIX KK



Just kidding.

But yeah, it doesn't work.

The cheats work fine. But the problem is, -save won't work - an ingame command which saves your character. Does nothing.

There must be some more protection inside the map. Furthermore, the game gives a message about "the only way to cheat is to hack my map" or something, and then something about popping zits... lol...
Bushido

Re: Mages, Magic and Mayhem

Post by Bushido »

hmm..lawl? it was always the Problem ;) since the middle of this version there was this "error" or anti cheat ;D
Anarki
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Re: Mages, Magic and Mayhem

Post by Anarki »

Well, if you can post the .j file, I can have a look myself.
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Shamanno1
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Re: Mages, Magic and Mayhem

Post by Shamanno1 »

No worries ,i will look in the map.I'm gonna edit this post and add the map with SINGLE PLAYER working..
EDITED:Activator:-CcD
-single player enabled (tested)
jj cheat pack
Last edited by Shamanno1 on April 11th, 2008, 12:18 pm, edited 1 time in total.
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