I'm working on practicing with making a tower defense and it has been going just fine thus far. After developing most of the object data and basic triggers I moved from a 32x32 map to a 64x64 and imported the triggers and object data; however, it has come to my attention that the creeps will NOT spawn as intended. I've been trying to spawn units, wait 15 seconds, and then spawn more of the same unit. I think has to do something with events.
Map is attached, download and try for yourself.
Also keep in mind that it's extremely basic and I know how I currently have it setup it's prone to memory leaks.
Edit: I have found out that "Unit - Create Units Face Angle" does not respond to "Time - Elapsed Game Time". I should probably reconsider my spawning methods.
Spawning Issues
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- The Flying Cow!
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Re: Spawning Issues
Um.. maybe they're not spawning because they don't have any events associated with them..? And no wait action either..... It should be something like this:
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 6 Murloc Footy for Player 12 (Brown) at (Center of Enemy Spawn <gen>) facing Default building facing degrees
Doing this will make it so that every 15 seconds it will create 6 Murloc Footies..... You'll probably want to add different levels so you'll need to change that a bit.
Hope that helps!
Events
Time - Every 15.00 seconds of game time
Conditions
Actions
Unit - Create 6 Murloc Footy for Player 12 (Brown) at (Center of Enemy Spawn <gen>) facing Default building facing degrees
Doing this will make it so that every 15 seconds it will create 6 Murloc Footies..... You'll probably want to add different levels so you'll need to change that a bit.
Hope that helps!
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Re: Spawning Issues
Well I know that works, what would you suggest for a decent spawning system with levels? I'm looking for a system where it'll spawn X amount of enemies and once all enemies have been slain it will countdown to a new set or next level?
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- The Flying Cow!
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Re: Spawning Issues
Well I would suggest making 3 integer variables.MasterCrusaderX wrote:Well I know that works, what would you suggest for a decent spawning system with levels? I'm looking for a system where it'll spawn X amount of enemies and once all enemies have been slain it will countdown to a new set or next level?
One for storing how many units that were spawned into the map VARIABLE A
One for how many units have reached the middle/killed VARIABLE B
One for storing lvl number VARIABLE C
When a unit reaches the middle or gets killed, B goes up one.
When A is equal to B then set C as the next level.
And you could also have another VARIABLE D as Unit-Type which stores the unit type for each level.
So it could be like this:
Unit - Create 6 C[lvlNo] for Player 12 (Brown) at (Center of Enemy Spawn <gen>) facing Default building facing degrees
Anyway that's just my suggestion
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Re: Spawning Issues
Hmm, I'm new to the variables and how they work. All I know is that variables can reduce memory leaks.
If you wouldn't mind could you explain the variables a little?
If you wouldn't mind could you explain the variables a little?
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- The Flying Cow!
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Re: Spawning Issues
Oh...well you REALLY have to get used to them... they're like the basics of triggers...MasterCrusaderX wrote:Hmm, I'm new to the variables and how they work. All I know is that variables can reduce memory leaks.
So what you're saying is make 3 integer variables. Say I want 24 to be killed or have reached the middle that would make A and B equal 24, no?
Then C would be the level number, but how would that work in the case of:
Unit - Create 6 C at point facing angle?
If C is the level variable, then how would D play into effecting anything?
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Re: Spawning Issues
Yeah I figured variables would be very important in terms of triggers and it would help me in getting my spawn triggers to work properly. Just need to learn about variables.
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- The Flying Cow!
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Re: Spawning Issues
Ya you really do. Because you have to be able to use variables if you want to have a half decent map....MasterCrusaderX wrote:Yeah I figured variables would be very important in terms of triggers and it would help me in getting my spawn triggers to work properly. Just need to learn about variables.
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