HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

General talk about editing, cheating, and deprotecting maps.

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Bartimaeus
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by Bartimaeus »

petermanagin wrote:Why didn't Xatan update his guide about how to cheat levels, agi, str, ect???
It kept saying to be updated soon
Uhh...because he ain't with us anymore? How many times have I said this before?
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Ssilhouette
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by Ssilhouette »

What i understoond was that the custom units/items/abilities are missing right?
You need to use a special tool about this problem. In here you will find Sild object recover.. use it.
"Sild object recover"...
I tried find it but dont know wich one will work.. :(
Erm where can I get this thing?
Give someone give me working site to download this?
And tell me how to use it.
Thanks. :)
Durchdringen
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by Durchdringen »

It's called Silk Object Console, someone made a typo.

You can find it in GeorgeMots "Some Must for your tool folder" thread.

http://sc2edit.net/member-s-only-f14/so ... t1921.html
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kazthehack
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by kazthehack »

How can i restore the "rect" thingys? The areas cause i have been thinking... how can i create a trigger for the said rect if it is not there... (I think it is generated in the JASS script...) How can i Restore it?

BTW: Can someone Teach me how to translate JASS to Gui?
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Bartimaeus
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by Bartimaeus »

kazthehack wrote:BTW: Can someone Teach me how to translate JASS to Gui?
No...that'll result in teaching you JASS fully, and everything about, and also taking tons of hours of translating, and sometimes the triggers can't even be translated.
kazthehack
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by kazthehack »

Ok... So How do i restore the regions?
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weirdone2
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by weirdone2 »

By getting the points out of the .j file and making them in the editor once again.
Doron
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by Doron »

Someone probably did....but were all the files scanned just incase of a virus? I downloaded 1 the other day that had one..

Btw: I'm too lazy to go through all the pages to see if someone scanned it >.> But I will if I have time.
Bushido

Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by Bushido »

dude stop to post everywhere ur virus .
it goes off topic! if u have a question to GUI post it here but don't go off topic aight?
this is the first & last warning before u get a real warning .
GoldenRock
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Re: HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

Post by GoldenRock »

Why does it say at the very beginning it only works for Frozen Throne maps? >_< You can either 1, just modify the file tag from w3m to w3x (works) or 2, modify the ini file so it deprotects .w3m's instead of .w3x's....
Why is it that when a simply task is to be done, people must make it complex?