[request] Castle Fight 1.11

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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ZaXTheAlien
Senior Member
Posts: 136
Joined: June 9th, 2007, 11:27 pm
Location: Indonesia

[request] Castle Fight 1.11

Post by ZaXTheAlien »

I still can't insert a cheatpack by myself, i have tried many times but i still can't do that (may be because tutorials are written in english and my english isn't very good), so i'm seeking for anyone's help to insert cheatpack in this map.

Description : this is a castle war map. In this map, you must build buildings that automatically send units to fight. the victory condition is to destroy your opponent's castle.

Could anyone insert a cheatpack in this map?
resource cheat is enough, but thx if you can add more.

this is the link: http://www.epicwar.com/maps/download/47 ... 0v1.11.w3x

sorry for my english, it's not my native language, and sorry if there is any mistakes in this request.
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Ozzapoo
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Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: [request] Castle Fight 1.11

Post by Ozzapoo »

Done.

Activation: -tonton autohacks!

added jj's cp
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ZaXTheAlien
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Posts: 136
Joined: June 9th, 2007, 11:27 pm
Location: Indonesia

Re: [request] Castle Fight 1.11

Post by ZaXTheAlien »

thx a lot boss.
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ZaXTheAlien
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Posts: 136
Joined: June 9th, 2007, 11:27 pm
Location: Indonesia

Re: [request] Castle Fight 1.11

Post by ZaXTheAlien »

wait . . . .
where i can find the cheatlist?
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GORETHOR40
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Re: [request] Castle Fight 1.11

Post by GORETHOR40 »

here are the commands 4 jj's cp
-wat eva he put as act(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)

Player numbers are 00 Red, 01 Blue, 02 Teal, 03 Purple, 04 Yellow, 05 Orange, 06 Green, 07 Pink, 08 Gray, 09 Lightblue, 10 Darkgreen and 11 is Brown


so type -list (1-8)
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Senethior459
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Joined: June 2nd, 2007, 6:53 pm
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Re: [request] Castle Fight 1.11

Post by Senethior459 »

Holy crap... I don't think you needed to post a command list for it nearly a year later!
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GORETHOR40
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Joined: April 23rd, 2008, 10:22 pm
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Re: [request] Castle Fight 1.11

Post by GORETHOR40 »

8) well ur a moderator will u move it over then :?: 8)
-----------------------------------------------------------
my faces :D :) :( :o :shock: :? 8) :lol: :sad: :mad: :arrow: :idea: :?: :!: ;-) :roll: :twisted: :evil: :oops: :razz: :neutral:
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Ozzapoo
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Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: [request] Castle Fight 1.11

Post by Ozzapoo »

GORETHOR40 wrote:8) well ur a moderator will u move it over then :?: 8)
-----------------------------------------------------------
my faces :D :) :( :o :shock: :? 8) :lol: :sad: :mad: :arrow: :idea: :?: :!: ;-) :roll: :twisted: :evil: :oops: :razz: :neutral:
No. Not funny. Closed.

GORETHOR40, enjoy this link:

http://forum.wc3edit.net/fulfilled-requ ... t9542.html
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!