HOWTO: Unprotecting, Editing, and Cheating Maps. (GUI)

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

Yalta
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Posts: 3
Joined: April 3rd, 2007, 12:25 pm

Post by Yalta »

o ok, that really sux, was going to play a prank on my friends tomorrow at the lan, could u recommend a program to use
Kala-cha
Forum Addict
Posts: 405
Joined: February 17th, 2007, 9:16 pm

Post by Kala-cha »

They're no programs that can perfectly deprotect a map. XDep is currently the only way you can do it without doing some actual work. Such as JASS.
PokemonMu
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Posts: 7
Joined: February 19th, 2007, 10:23 am

Post by PokemonMu »

Can i change map name without using WE ?

Thx
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Xantan
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Post by Xantan »

PokemonMu wrote:Can i change map name without using WE ?

Thx
Yeah, extract the .w3i, open it in a hex editor, and change, then open the .w3x in a hex editor and change, and save... and reimport....
PokemonMu
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Posts: 7
Joined: February 19th, 2007, 10:23 am

Post by PokemonMu »

Xantan wrote:
PokemonMu wrote:Can i change map name without using WE ?

Thx
Yeah, extract the .w3i, open it in a hex editor, and change, then open the .w3x in a hex editor and change, and save... and reimport....
Thank You so much Xantan
brim
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Posts: 1
Joined: April 7th, 2007, 4:43 am

Post by brim »

Hello, Can someone unprotect a custom hero arena 1.6b for me please.

edit by Dekar:
welcome to this forum stupid n00b, the next post in a wrong thread/section
will be your last one!
and yeah, most of us could but... unfortunately we wont! :twisted:
wolfkilla
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Posts: 17
Joined: February 11th, 2007, 8:53 am

Post by wolfkilla »

ok well i tried this but i want single player on a game and i think i got what i need but im not sure and idk wat to do at the start atleast 2 ppl have to say -turnon to be able to save so i think i got the part of the code that has that

Code: Select all

call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(0),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(1),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(2),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(3),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(4),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(5),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(6),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(7),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(8),"-save",false)
	call TriggerRegisterPlayerChatEvent(udg_trigger55,Player(9),"-save",false)
	call TriggerAddCondition(udg_trigger55,Condition(function e4))
	call TriggerAddAction(udg_trigger55,function EK)
	set udg_trigger56=CreateTrigger()
	call DisableTrigger(udg_trigger56)





set udg_trigger232=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger232,Player(0),"-turnon",true)
	call TriggerAddAction(udg_trigger232,function pN)
	set udg_trigger233=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger233,Player(1),"-turnon",true)
	call TriggerAddAction(udg_trigger233,function pO)
	set udg_trigger234=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger234,Player(2),"-turnon",true)
	call TriggerAddAction(udg_trigger234,function pP)
	set udg_trigger235=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger235,Player(4),"-turnon",true)
	call TriggerAddAction(udg_trigger235,function pQ)
	set udg_trigger236=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger236,Player(3),"-turnon",true)
	call TriggerAddAction(udg_trigger236,function pR)
	set udg_trigger237=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger237,Player(5),"-turnon",true)
	call TriggerAddAction(udg_trigger237,function pS)
	set udg_trigger238=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger238,Player(6),"-turnon",true)
	call TriggerAddAction(udg_trigger238,function pT)
	set udg_trigger239=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger239,Player(7),"-turnon",true)
	call TriggerAddAction(udg_trigger239,function pU)
	set udg_trigger240=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger240,Player(8),"-turnon",true)
	call TriggerAddAction(udg_trigger240,function pV)
	set udg_trigger241=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger241,Player(9),"-turnon",true)
	call TriggerAddAction(udg_trigger241,function pW)
	set udg_trigger242=CreateTrigger()
	call TriggerRegisterPlayerChatEvent(udg_trigger242,Player(10),"-turnon",true)
	call TriggerAddAction(udg_trigger242,function pX)
	set udg_trigger243=CreateTrigger()
	call TriggerRegisterTimerEventPeriodic(udg_trigger243,7.00)
	call TriggerAddAction(udg_trigger243,function pz)
	call ConditionalTriggerExecute(udg_trigger39)
	call ConditionalTriggerExecute(udg_trigger228)
	call ConditionalTriggerExecute(udg_trigger229)
endfunction

function InitTrig_init takes nothing returns nothing
	
	call ExecuteFunc("main2")
endfunction

if im right please tell me what i need to do rlly trying to learn this...
User avatar
Dekar
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Post by Dekar »

just do some dirty hack ;)
like... change one of the other player numbers to your one...
so if you type this turn on thing you trigger the one for another player, too :)
for example:

Code: Select all

call TriggerRegisterPlayerChatEvent(udg_trigger242,Player(10),"-turnon",true) 
to

Code: Select all

call TriggerRegisterPlayerChatEvent(udg_trigger242,Player(0),"-turnon",true) 
so player 0 (should be red) can trigger it 2 times by typing -turnon
Don't pm me with Warcraft questions, this is a forum so just make a post!
In the world of thinking we are all immigrants. -Robert Nozick
wolfkilla
Newcomer
Posts: 17
Joined: February 11th, 2007, 8:53 am

Post by wolfkilla »

ty bro
wolfkilla
Newcomer
Posts: 17
Joined: February 11th, 2007, 8:53 am

Post by wolfkilla »

ok now i got a question... how do u do that -items function that drops like all items in game?