VAMPIRISM FIRE 5.0.1.16bP

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Shamanno1
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VAMPIRISM FIRE 5.0.1.16bP

Post by Shamanno1 »

NEW VERSION IS HERE AND got a new protection (WOOT,WOOT)

Vampirism Fire is a cross between a TD and a TAG, humans being the tower builders and vampires tagging. If a human is killed by a vampire he turns into one himself, Joining them in their reign.


Anyway i removed for u guys the prot :P(i know nobody plays vamp fire from this forum except jj but w/e xD)
Activator:-CcD
JJ CHEAT PACK :P
For those who would like to know how to pass protection
From this
Spoiler:
if Pz(Gi)!=1054307 then
call ExecuteFunc("0n")
endif
call SetDestructableAnimation(zi,"birth")
set F=da('u005')
call ForGroupBJ(F,function rn)
call DestroyGroup(F)
call CreateNUnitsAtLoc(1,'hdhw',Player(0),GetRectCenter(Ie),bj_UNIT_FACING)
call Oa(53.5)
set F=da('u005')
call ForGroupBJ(F,function in)
set Xn=bj_lastCreatedEffect
call DestroyGroup(F)
call TriggerSleepAction(1.5)
set F=da('u005')
call ForGroupBJ(F,function an)
call ForGroupBJ(F,function nn)
set On=bj_lastCreatedEffect
call DestroyGroup(F)
call CreateNUnitsAtLoc(1,'hdhw',Player(10),GetRectCenter(Ie),bj_UNIT_FACING)
call KillDestructable(zi)
call AddSpecialEffectLocBJ(GetRectCenter(Ie),"Objects\\Spawnmodels\\Other\\NeutralBuildingExplosion\\NeutralBuildingExplosion.mdl")
call TriggerSleepAction(5.)
set F=da('hdhw')
call ForGroupBJ(F,function Vn)
call DestroyGroup(F)
set Xn=null
set On=null
call DisableTrigger(GetTriggeringTrigger())
endfunction
Delete
call ExecuteFunc("0n")

Edited:ure right :) ,it was making the portal appear again thx
But you could play it just the portal thing -.-

Removed my clan version because nobody needs it anyway..
Last edited by Shamanno1 on March 25th, 2008, 1:24 pm, edited 2 times in total.
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JJ2197
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Re: VAMPIRISM FIRE 5.0.1.16bP

Post by JJ2197 »

btw this wasn't my protection... I don't know why, but he didn't even add it...
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Cheekything.
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Re: VAMPIRISM FIRE 5.0.1.16bP

Post by Cheekything. »

Caesio refused to fully protect it till its outta beta its just so noobs can't open it really :/

also he reuploaded a fixed version so i hope yours it that one ;)
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Ozzapoo
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Re: VAMPIRISM FIRE 5.0.1.16bP

Post by Ozzapoo »

Wtf... When I try to host it it turns out as 'Just another Warcraft III Map' -.-

The team's are screwed up (it's set out like a melee game) and the vamps dont spawn -.-

Also, after they're supposed to spawn, the portal OPENS AGAIN -.-

EDIT: Uh.... It works fine when you replace the 'call ExecuteFunc("On")' with 'call DoNothing()' -.-

Ill be adding this new ANTI-anti-cp into my autocheater :)
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Tobias
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Re: VAMPIRISM FIRE 5.0.1.16bP

Post by Tobias »

Ozzapoo wrote:Wtf... When I try to host it it turns out as 'Just another Warcraft III Map' -.-

The team's are screwed up (it's set out like a melee game) and the vamps dont spawn -.-

Also, after they're supposed to spawn, the portal OPENS AGAIN -.-

EDIT: Uh.... It works fine when you replace the 'call ExecuteFunc("On")' with 'call DoNothing()' -.-

Ill be adding this new ANTI-anti-cp into my autocheater :)
Just so you know, when it says Just another wc3 map, all you have to do is redownload it.
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Ozzapoo
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Re: VAMPIRISM FIRE 5.0.1.16bP

Post by Ozzapoo »

You're an idiot. Do you even have the slightest idea why it says 'Just another Warcraft III Map' in this case -.-?
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bi_a_op
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Re: VAMPIRISM FIRE 5.0.1.16bP

Post by bi_a_op »

I need it! add it again please!